The patch includes the following changes and improvements
for Mech Warrior 4: Mercenaries:
New protections that prevent players from using "trainer"
tools. These tools allowed players to create 'Mechs that
violated game limits on weapons and equipment.
Improved the way heat works in order to limit exploits
with energy weapons and to keep the intended flavor of the
game universe. Specifically:
Heat is now tracked to a higher threshold.
You can now only override an automatic shutdown one
time while the temperature of a 'Mech is in automatic
shutdown range. If the 'Mech continues to stay above
that temperature, it will continue to automatically
shut down.
If you shut down manually when the temperature of
the 'Mech is in automatic shutdown range, you will not
be able to start up again until the temperature is below
the automatic shutdown threshold.
The "NoFog" setting in the videocard.txt file no longer
disables fog. This setting was originally intended as a
compatibility fix for older video cards, but its potential
for giving players an unfair advantage in multiplayer games
has necessitated its removal.
The "No Respawn" checkbox in the Game Lobby screen has
been replaced by a "# of waves" checkbox, which functions
as follows:
When the "# of waves" checkbox is unchecked, respawn
functionality is enabled. The resulting behavior is
the same as in the retail version of MechWarrior 4:
Mercenaries when the "No Respawn" box was unchecked.
When the "# of waves" checkbox is checked and the
# of waves is set to 1-9, the functionality is similar
to the retail version of MechWarrior 4: Mercenaries
when the "No Respawn" box was checked, but it is limited
by a set number of waves in addition to a time limit.
When the "# of waves" checkbox is checked and the
# of waves is set to Unlimited, the functionality is
identical to the retail version of MechWarrior 4: Mercenaries
if the "No Respawn" box was checked (waves continue
until the time limit is reached).
Adjusted objects in the "Paradise" multiplayer map so
that it no longer occasionally crashes the game.
An occasional crash which displayed the message "Stop:
Vehicle off edge" error has been fixed.
The amount of "knock" caused by being hit by a Rotary
Autocannon 2 (RAC2) has been reduced.
The ER PPC now does 14 damage, and its range is now 925
meters.
All 'Mechs now have the same internal heat scale. The
changed 'Mechs include the Masakari, Daishi, Atlas, Hauptmann
and Thanatos.
If you own one or both MechWarrior 4: 'Mech Pak products,
you can now run a dedicated server and connect to that server
as a client even if both machines have the 'Mech Paks with
the same Product Identification number installed.
You can now run a Win32 dedicated server and restrict
'Mechs from either of the MechWarrior 4: 'Mech Pak products.
When a host player fires missiles while in Passive radar
mode, the missiles are no longer seen as tracking their
targets on the client(s).
Error messages for being kicked out of a game, for being
banned from a game, or for using a Product Identification
number that is already in use (only applies when using MechWarrior
4: 'Mech Pak products) are now correct.
Corrected the problem where you would occasionally not
respawn in No Respawn games if you used Ctrl-Z to eject.
A host can now kick and/or ban users from a server using
"connection ID" rather than user name. The following three
new commands have been added to server chat:
-lc Lists all the connection numbers along with MP
names.
-kc Kicks by connection number.
-bc Bans by connection number.
Server lock now functions correctly on Win32 dedicated
servers.
'Mech animations in the "Target Selection" box are now
present all the time. (Previously, they sometimes didn't
appear.)
The spectator camera now shows the name of the player
it is currently displaying. Previously the camera would
sometimes show the name of the winning player even if that
player's 'Mech had been destroyed.
ZoneStats logs now upload correctly when using a Win32
dedicated server.
ZoneStats logs generated locally (on your computer) now
correctly record bot weapon use.
In multiplayer, a chat message now indicates when a player
is destroyed by a turret.
The new command line "-cycle " (in both the NFM Editor
and the game) makes it possible to host multiple servers
on one computer using different server cycle lists.
When using the MechWarrior 4: Mercenaries Editor, you
can now create user-made MissionPlay maps that will not
cause the error "Can't find Stock_MissionPlay.abl". There
is a new file "objectives.abl" located in \Content\ABLScripts\StockScripts.
Attach this file to something a player has no chance of
killing (for example, attach them to buildings and put them
out of sight of the player). If objectives.abl isn't attached
to something, then mission objectives will never be displayed.
The "RespawnLimitNumber" flag doesn't have any effect
now and has been removed from the NFM Editor, and a new
"RespawnWaveNumber" flag has been added to the .nfm files.
The default for "RespawnWaveNumber" is 0. The numerical
values for RespawnWaveNumber are - 0 specifies unlimited
waves, 1-9 specifies 1-9 numbers of waves (anything else
will be discarded)