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PLATFORM   PC

Pax Imperia: Eminent Domain Patch

GAME INFO
publisher: THQ
developer: n/a
genre: Other

MINIMUM REQUIREMENTS
n/a
ESRB rating: n/a
homepage:
n/a

release date: n/a
» All About Pax Imperia: Eminent Domain on ActionTrip


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File Synopsis

v1.072 features...

  • Changed the IPX detection code which seems to work more accurately now.
  • Changed how formation controls are acted on. Ships bump into each other less often.
  • Fixed bug where network games were really slow
  • Fixed bug where multiple command line option weren't parsed properly
  • Added ability to network host to change the speed of the game through the options window.
  • Fixed bug where horizontal formation order wasn't working.
  • Fixed bug where telling a fighter base to stop auto-attacking wasn't working
  • Implemented multi-player save feature
  • Added -nosound switch to the command line to turn off sound fx. (Will run more stably under Windows NT.)
  • Adjusted modem detection code, which was causing some systems to hang.
  • Games can now be played using a modem to modem connection.
  • De-synchronized players will now be dropped from the game rather than killing the whole game session.
  • Lost connections will timeout after 30 seconds and be dropped from the game.
  • People who drop their ISP's will no longer bring the whole game down.
  • Reworked the join process to help avoid the "ghosting" problem of players who were not really there joining the game.
  • Adjusted the network code to adapt to latency as it changes throughout a network game. The performance should be as close to optimal as you can get at whatever latencies are involved.
  • Fixed targeting bug in point defense weapons. Ships with only point defense weapons will now fire at orbitals and other ships.
  • Adjusted the movement code so ships will no longer wiggle when moving along a straight line.
  • Auto button in combat no longer turns itself on. When it is pressed, the computer will control your ships until you press the button again to turn it off. You can give commands to ships while they are in auto mode. They will obey your command, and then resume being controlled by the computer.
  • Adjusted the behavior of point-defense weapons to spread their fire more evenly.
  • The speed of missiles was increased by 50%.
  • Missiles are now fired starting with a 0 velocity, and then accelerate toward their target.
  • Adjusted the mines so only tracking and smart mines will do mine replacement.
  • Fixed command-line parsing so the host and client commands now work.
  • Fixed IP address display on Lobby Window to not frag the address after pressing the join button.
  • Fixed bug where re-joining a game after canceling was always failing.
  • Network wait window now saves species choice.
  • Changed the way combat orders are issued across the network to make them more efficient.
  • The fighter button is only turned on in combat when the selected ships or orbitals contain fighters.
  • Fighters can now be issued orders from their command ship after they are launched.
  • Fighter bases can now re-call and order fighters properly.
  • he targeting cursor will change to red when it is over a valid target.
  • Ships drives will no longer get damaged in combat.







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