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![]() | 7.8 out of 314 votes |
![]() | "DOOM 4: Mission Impossible" May. 12, 2008 |
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![]() | This month's 8.0 05/02/2008 21623 views |
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![]() | Last week's 8.8 05/05/2008 16704 views |
![]() | Last week's 7.8 05/06/2008 13011 views |
![]() | Last week's 8.8 05/07/2008 10892 views |
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| GAME INFO publisher: Magnetic Fields developer: Magnetic Fields genre: Racing MINIMUM REQUIREMENTS n/a |
ESRB rating: E homepage: n/a release date: n/a |
| » All About Rally Championship 2000 on ActionTrip | |
- patchdamages now really does some damage! Try a setting of x10 (patchdamage=1000) and head for the nearest tree. Note: damage (hitting things) is separate from wear and tear.
-prefixed (1) (2) etc to controller names to workaround dx7/98se "feature"
- new FAB non linear steering option (set nonlinearsteering=1 in ral.cfg)
- new feature to write out replay as sequence of pcx files (see below)
- allow 2 axis mode to use any 2 axes eg x+r (new ral.cfg option alt2axcode) alt2axcode settings similar to joycode:
alt2axcode=0xJJKK
where JJ defines the axis to use for steering and KK for brake/acceleration to select the axis choose from the following:
00 = x-axis
01 = y-axis
02 = z-axis
03 = rx-axis
04 = ry-axis
05 = rz-axis
For example alt2axcode=0x0001 is the same as the usual default to of using the x-axis for steering and the y axis for brake and accelerate
You can reverse the axis by setting the first digit of JJ or KK 1, for example setting 0x1001 would flip the x-axis so you would push left to steer right or 0x0011 to flip the y axis to swap the brake and accelerator. Might be more useful for setting the directions depending upon the controller you are using.
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