Rise of Nations change list for version 02.03.11.0302 (retail
patch 3) NOTE: Patch 3 may not install on the first attempt
for Win98 or WinME users. Run the exe a second time to install.
Features:
Quickmatch feature added for multiplayer
New Info DeathMatch option in Game Rules
CtW added randomize Nation location and bonuses
The ability to save and exit once a player drops
Now able to save multiplayer games
"slash" chat commands added to game setup screen
Improved MOD support
Backwards compatibility for recorded games
Now able to manually assign external IP
Support for playing custom scenarios in multiplayer
Support for specifying a script with any game as part
of custom rules.
Gameplay Changes & Balance Fixes:
Moderate difficulty now easier
Balance fix to Barks and Triremes
Siege and supply can now garrison in forts and cities.
All other ground military units may garrison in any military
producing building
Units more effective against units three or more ages
below
Transport ships no longer receive
2 speed bonus from military bonus
Scout line more likely to attack spies
Exploit fixed for Nubian buy/sell to gain wealth
Fixed exploit of Supercollider allowing instant razing
of buildings
Players now have the ability to declare war on nations
that have resigned, and thereby take control of resigned
nations' land
Mongols now get two free Horse Archers when building
stables with two military techs, and three at three military
techs
Can't upgrade to Commandos until Industrial Age now
Mayan reduced timber costs for buildings no longer applies
to military buildings
Nubian rare resource bonus applies only in their own
territory and not that of their allies
Romans now get +15 wealth per city instead of +10
Mobile AA units have range increased
Helicopter bonus vs. tanks has been reduced
Koreans no longer get free Taxation
Bug Fixes:
Game performance improved for games running behind an
ISA server
User input delays due to lag have been reduced
Game no longer crashes when a game is saved before patching,
and loaded after
Pathing issue fixed that caused citizens to ignore a
build oil platform order
Bug fixed that caused citizens to not work on oil platforms
Fixed issue that caused incorrect number of players to
be shown in a room
Fixed exploit of units under building unable to be attacked
Fixed bug that let you see garrison flags go up and down
through the fog of war
Cliffs now load properly from a saved game
Warring states and Mediterranean moved to random sea
map
Fixed crash that occurred when loading a saved game from
a tutorial
Fixed hard lock occurring on skill tests
Fixed various video card crashes
Fixed bug that caused RISE.exe to not appear after reinstalling
game
Recorded games will playback correctly once RON has been
patched
Global Prosperity help text changed
Fixed issue of helicopter guarding units
"ForceStaticCursor" added to rise2.ini to fix issue with
GDI cursors
Fixed bug that caused buildings to auto-complete when
bribed by enemy spies
Removed a limit that prevented game event text and chat
text from being shown after 1000 messages had been displayed
Fix for crash occurring in CtW with an ATI Rage 128
Fixed bug where players couldn't play bonus cards that
they'd just purchased
Loc issues fixed
Script Log properly displays all script error messages
Misc script editor fixes
fix bug in get_starting_loc_x/get_starting_loc_y script
functions
Resolved Win98 end game achievements lock up
Resolved player list scrolling bug in GameSpy lobby
Resolved various menu lag issues in GameSpy lobbies
Fixed potential crashes on launch into Gamespy games,
Quick Battle, CtW, Editor.
Fixed crashes related to changing game resolution
Resolved compatibility issues with GameSpy Arcade
Fixed crash bug resulting from misplacing resources in
scenario editor
Misc Technical Improvements:
Improved unit auto-targeting
Achievements button now appears in the game menu of a
recorded game
Users with Intel 810, 815, 740, and 752 graphics cards
now receive a popup message informing them that these cards
are not supported (these cards to not meet the minspec printed
on the box)
Improved recorded game playback issues
The update log appears now only appears when updates
or changes are made
Driver database updated
Various hotkeys added
Better Auto AI for citizens constructing buildings
Changed the color of chat text after multiplayer game
is finished to be consistent with team colors
Various Gamespy UI adjustments
Scenario Editor much improved
Maps now easier to create
Pause sound effect removed in solo game
set_unit_scale/get_unit_scale script functions added
for altering scale of individual units via script
pause/unpause script functions added to allow auto-pause
and unpause from scripts
starting camera position in custom scenarios can be set
per player [this last one can be appended to scenario editor
much improved, as it sort of elaborates on that]
ability to load single player custom scenarios through
Quick Battle
Resolved CTW crash bug
Resolved Gamespy Lobby crash bug
Resolved replace-with-AI crash bug
Fixed several probems that prevented proper version updates
Fixes to the Gamespy back-end record scripts
Several Gamespy interface fixes
Fixed MOTD crash
Fixed pressing Alt + Tab in the host machine during launch
causing the clients to get stuck in the "starting new game
menu"
Fixed the /away command
Fixed the /whoami command
Resolved several play-from-behind ICS issues
Host of a MP game can now start a second game before
the first ends.
Gamespy games no longer showing up on LAN list
Gamespy added characters no longer effect saved games
"Slash Dialog" functionality is now advertised
Several game save/load bugs fixed
AI no longer hangs in Medieval Age in some rare occasions
Fixed: Flickering mouse pointer on the ATI Radeon Mobility
7500 and 9000