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PLATFORM   PC

Rise of Nations Patch

GAME INFO
publisher: Microsoft
developer: Big Huge Games
genre: Strategy

MINIMUM REQUIREMENTS
PII 500, 128MB RAM, 16MB video card, 800MB HDD
ESRB rating: T
homepage:
www.microsoft.com/games/PC/riseofnations.asp

release date: May 20, 03 (released)
» All About Rise of Nations on ActionTrip


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File Synopsis

Rise of Nations change list for version 02.03.11.0302 (retail patch 3) NOTE: Patch 3 may not install on the first attempt for Win98 or WinME users. Run the exe a second time to install.

Features:

  • Quickmatch feature added for multiplayer
  • New Info DeathMatch option in Game Rules
  • CtW added randomize Nation location and bonuses
  • The ability to save and exit once a player drops
  • Now able to save multiplayer games
  • "slash" chat commands added to game setup screen
  • Improved MOD support
  • Backwards compatibility for recorded games
  • Now able to manually assign external IP
  • Support for playing custom scenarios in multiplayer
  • Support for specifying a script with any game as part of custom rules.

Gameplay Changes & Balance Fixes:

  • Moderate difficulty now easier
  • Balance fix to Barks and Triremes
  • Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
  • Units more effective against units three or more ages below
  • Transport ships no longer receive
  • 2 speed bonus from military bonus
  • Scout line more likely to attack spies
  • Exploit fixed for Nubian buy/sell to gain wealth
  • Fixed exploit of Supercollider allowing instant razing of buildings
  • Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
  • Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
  • Can't upgrade to Commandos until Industrial Age now
  • Mayan reduced timber costs for buildings no longer applies to military buildings
  • Nubian rare resource bonus applies only in their own territory and not that of their allies
  • Romans now get +15 wealth per city instead of +10
  • Mobile AA units have range increased
  • Helicopter bonus vs. tanks has been reduced
  • Koreans no longer get free Taxation

Bug Fixes:

  • Game performance improved for games running behind an ISA server
  • User input delays due to lag have been reduced
  • Game no longer crashes when a game is saved before patching, and loaded after
  • Pathing issue fixed that caused citizens to ignore a build oil platform order
  • Bug fixed that caused citizens to not work on oil platforms
  • Fixed issue that caused incorrect number of players to be shown in a room
  • Fixed exploit of units under building unable to be attacked
  • Fixed bug that let you see garrison flags go up and down through the fog of war
  • Cliffs now load properly from a saved game
  • Warring states and Mediterranean moved to random sea map
  • Fixed crash that occurred when loading a saved game from a tutorial
  • Fixed hard lock occurring on skill tests
  • Fixed various video card crashes
  • Fixed bug that caused RISE.exe to not appear after reinstalling game
  • Recorded games will playback correctly once RON has been patched
  • Global Prosperity help text changed
  • Fixed issue of helicopter guarding units
  • "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
  • Fixed bug that caused buildings to auto-complete when bribed by enemy spies
  • Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed
  • Fix for crash occurring in CtW with an ATI Rage 128
  • Fixed bug where players couldn't play bonus cards that they'd just purchased
  • Loc issues fixed
  • Script Log properly displays all script error messages
  • Misc script editor fixes
  • fix bug in get_starting_loc_x/get_starting_loc_y script functions
  • Resolved Win98 end game achievements lock up
  • Resolved player list scrolling bug in GameSpy lobby
  • Resolved various menu lag issues in GameSpy lobbies
  • Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor.
  • Fixed crashes related to changing game resolution
  • Resolved compatibility issues with GameSpy Arcade
  • Fixed crash bug resulting from misplacing resources in scenario editor

Misc Technical Improvements:

  • Improved unit auto-targeting
  • Achievements button now appears in the game menu of a recorded game
  • Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)
  • Improved recorded game playback issues
  • The update log appears now only appears when updates or changes are made
  • Driver database updated
  • Various hotkeys added
  • Better Auto AI for citizens constructing buildings
  • Changed the color of chat text after multiplayer game is finished to be consistent with team colors
  • Various Gamespy UI adjustments
  • Scenario Editor much improved
  • Maps now easier to create
  • Pause sound effect removed in solo game
  • set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script
  • pause/unpause script functions added to allow auto-pause and unpause from scripts
  • starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that]
  • ability to load single player custom scenarios through Quick Battle
  • Resolved CTW crash bug
  • Resolved Gamespy Lobby crash bug
  • Resolved replace-with-AI crash bug
  • Fixed several probems that prevented proper version updates
  • Fixes to the Gamespy back-end record scripts
  • Several Gamespy interface fixes
  • Fixed MOTD crash
  • Fixed pressing Alt + Tab in the host machine during launch causing the clients to get stuck in the "starting new game menu"
  • Fixed the /away command
  • Fixed the /whoami command
  • Resolved several play-from-behind ICS issues
  • Host of a MP game can now start a second game before the first ends.
  • Gamespy games no longer showing up on LAN list
  • Gamespy added characters no longer effect saved games
  • "Slash Dialog" functionality is now advertised
  • Several game save/load bugs fixed
  • AI no longer hangs in Medieval Age in some rare occasions
  • Fixed: Flickering mouse pointer on the ATI Radeon Mobility 7500 and 9000


More Rise of Nations Files

DEMOSsizedate
demo194.1MBMay 13, 03







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