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PLATFORM   PC

Space HoRSE Patch

GAME INFO
publisher: Shrapnel Games
developer: Gilligames
genre: Strategy

MINIMUM REQUIREMENTS
n/a
ESRB rating: n/a
homepage:
www.gilligames.com/Space_Horse/TheGame.asp

release date: Aug 01, 02 (released)
» All About Space HoRSE on ActionTrip


Download


File Synopsis

Note: Previous save-game files are not compatible with this version of the game!

The v1.03 patch adds the following enhancements:

  • "Spoil Over 50" option: When enabled, any surplus over 50 units for each resource at the beginning of a market will spoil. This is another "classic style" option.
  • "Event Level" option: Options are Low, Medium and High. This affects the maximum value of the personal random events (before each players' turn). Low: $800, Medium: $1700, High: $2500. Please note that this maximum amount can only happen on the very last turn, since the values gradually increase from the beginning of the game. The previous default value was $2500, but some people felt like that was too much, hence the new option.
  • Now supports the Space HoRSE Internet Game Matching program (separate download).

It also contains the following bug fixes:

  • Windows XP/2000 crash-upon-launch issue. (Windows XP users no longer have to run in Windows 98 compatibility mode.)
  • Some movies on some video cards would play back with a black picture.
  • (single PC) Doesn't convert lower case letters to upper case, forcing you to hold down shift to type names.
  • (single PC) Certain letter keys were acting like F-keys.
  • If a HoRSE ran away from improper installation location, the game would get stuck waiting for a reply from the players.
  • Some players could start walking before the market was started.
  • Synchronization issues in the market.
  • During a CPU player's turn, if the host clicked very fast through the turn, it could throw the clients out of sync. There is now a .5 second minimum pause between each click to prevent this. Solar Flares event sometimes wouldn't be in sync on client PC's.
  • Species files were case-sensitive. If one player's species file was lower case and another player's was upper case, the species wouldn't show on both PC's.
  • If a player had less than $200 and got a personal random event, it wouldn't always be in sync on all PC's.







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