The following fixes have been made for the 1.2 patch:
When a vehicle is moving, pressing the Esc key will
now stop the vehicle.
The "Show Path" function will now accurately display
the action points needed for a vehicle to reach the
destination point.
Action points will now be correctly calculated when
using the main turret of a Predator.
Vehicles are no longer able to fire at enemies which
are out of range.
The Quickening psyker power description has been
corrected to read that it adds 25 AP's to the unit's
total.
When the Librarian psyker power "The Gate" is cast,
and a unit enters the Gate the screen will now center
on the unit as it exits the other Gate.
Clearing a jammed weapon (in the inventory screen)
will immediately subtract action points and the Clear
Jammed Weapon button will revert back.
Turning the scanner on, while the mini map is up
will no longer turn off the mini map.
Units on fire will now only show up on the map if
the map is set to the appropriate level.
Pink Horrors that are sucked into a Vortex will
no longer produce Blue Horrors.
Killing enemies with a Vortex will now generate
experience for the caster / grenade thrower.
Units can no longer be forced into negative action
points by highlighting an action button in the Inventory
screen (for example: the Reload button), moving a
unit with the inventory screen still up, and then
performing the action after the unit has moved and
expended all action points.
Button hot spots in the Inventory will now work
properly in the 640x480 resolution setting.
Longer names can now be entered into the save name
slots.
Overly long names will no longer overwrite the Save
/ Load box.
When the animation speed is set all the way down,
hitting the Ballistic Weapon icon immediately following
hitting the Throw Grenade button will no longer cause
that unit to throw his weapon.
Damage descriptions for vehicles will now give accurate
descriptions of how the damage affects game play.
A unit that has one kind of cursor active (for example:
the Throw Grenade cursor), and you switch to another
unit, the cursor changes to the Walk cursor.
The Enter key is now the hotkey for the skull (exit)
button on the turn transition screen, inventory screen,
etc.
Zooming out, scrolling the map all the way to one
side and zooming back in will no longer black out
the map.
The hot text for units in the squad selection screen
now includes the unit's rank.
The proper Action Points are now displayed when
changing a unit from Walk to Run or from Run to Walk
after a destination has already been selected.
Multiplayer Fixes:
Victory and Defeat screens now have the proper artwork.
The Chaos Lord now has a picture of a Plasma Pistol
in the inventory box.
There is now a text warning alerting the user that
the Landspeeder has been destroyed.
In the Outfitting screen, when one kind of ammo
is depleted, the weapons that use that ammo are no
longer available.
There is now an audible cue to let players know
that the turn has been passed.
Audio glitches associated with ending turn and opening
doors have been fixed.