- Valve Selling All Four Mad Max Movies
- REVIEW: Kyn
- Capcom Introduces Wesker Mode for Resident Evil 0
- Assassin's Creed Syndicate London Horizon Trailer
- Metal Gear Solid 5 Servers Currently Down
- Star Wars Battlefront Beta in October
- Voting Poll: Let's Talk Handheld Platforms
- Anita Sarkeesian Attacks Games That Have Women as Rewards
- Halo 5: Guardians Awesome Opening Cinematic Released
- Mornin '15
- King's Quest Episode 2 Releases This Fall
- Destiny The Taken King Gameplay Launch Trailer
- FEATURE: Christofer Emgard Introduces Mirror's Edge Exordium
- Metal Gear Solid 5 Conquers Steam Sales Already
- Uncharted 4 Will Release in March 2016
- Final Fantasy XV Will Release in 2016
- Deus Ex: Mankind Divided Releases in February
- Dragon Age Inquisition: Trespasser Trailer
Seventeen years ago, a designer of the original Dungeon Keeper from 1997 snuck a message into the game's code.
In all-caps, the designer wrote the following text:
I am writing this at 4AM on Keeper's last day. I look around the office and all I see are the tired, pale faces of the Keeper team. This project has destroyed the health and social lives of each member, so I hope you like the game. Amazingly, after sixteen hours a day, 7 days a week, for nearly 5 months, we still do. This game has been written with a passion I am proud to be part of ... I do not just hope you like it, I also hope you are aware of the huge amount of work we have all done.
This message was just recently unearthed, and it turns out it was written by none other than Jonty Barnes, Bungie's director of production.
"It's funny, I'm feeling similar with Destiny," Barnes told Polygon. "Both games have taken absolutely everything I have to give. Both I'm very proud to be part of. Both have changed my life."
|COMMENTS PAGE 1|
BACK TO TOP