- Ghost Recon Wildlands Trailer Takes on the Bolivian Cartel
- LEGO Star Wars: The Force Awakens Season Pass Detailed
- Presenting Absolver from Former Ubisoft Devs
- New Poll! Which Multiplayer Shooter Are You Playing?
- Cyberpunk 2077 Not at E3 2016, Or Any Time Soon
- Deus Ex: Mankind Divided Live Action Trailer
- PS4 Sells 40 Million Units
- No Man's Sky Not in June?
- Mornin '16
- FEATURE: Riders of Icarus Hands-on
- Latest Mighty No. 9 Trailer Shows Beck's Dash Ability
- Prey 2 Rumors and Speculation Won't Die
- Xbox Rumor Round-up for E3
- New Vampyr Screens Show Duality of the Doctor
- Mirror's Edge Catalyst Launch Trailer - Fast, Action-Packed and Colorful
- Battleborn Now Has Alani, And Will Soon Have Pendles
- FEATURE: Top 4 Funny Moments in Uncharted 4
- Titanfall 2 With Grappling Hook and Larger Maps?
Seventeen years ago, a designer of the original Dungeon Keeper from 1997 snuck a message into the game's code.
In all-caps, the designer wrote the following text:
I am writing this at 4AM on Keeper's last day. I look around the office and all I see are the tired, pale faces of the Keeper team. This project has destroyed the health and social lives of each member, so I hope you like the game. Amazingly, after sixteen hours a day, 7 days a week, for nearly 5 months, we still do. This game has been written with a passion I am proud to be part of ... I do not just hope you like it, I also hope you are aware of the huge amount of work we have all done.
This message was just recently unearthed, and it turns out it was written by none other than Jonty Barnes, Bungie's director of production.
"It's funny, I'm feeling similar with Destiny," Barnes told Polygon. "Both games have taken absolutely everything I have to give. Both I'm very proud to be part of. Both have changed my life."
|COMMENTS PAGE 1|
BACK TO TOP