- FEATURE: Austin Wintory Interview
- FEATURE: Star Wars Battlefront Hands-on
- Just Cause 3 On a Mission Trailer
- Cyberpunk 2077 Will be Bigger Than the Witcher 3
- PlayStation 4 US Price Drops
- Rise of the Tomb Raider Season Pass Detailed
- Voice Actors Are Authorized to Go On Strike
- A Fresh Touch of Electronic Reminiscence
- Star Wars Battlefront Beta Preloads for PC Gamers
- Umbrella Corps Gameplay Trailer
- Next Street Fighter V Beta in October
- What Makes You S.P.E.C.I.A.L.? Intelligence Video
- Star Citizen Keeps Getting More Money from New Backers
- Darksiders II: Deathinitive Edition Release at End of October
- Microsoft Shows How HoloLens Gaming Works
Seventeen years ago, a designer of the original Dungeon Keeper from 1997 snuck a message into the game's code.
In all-caps, the designer wrote the following text:
I am writing this at 4AM on Keeper's last day. I look around the office and all I see are the tired, pale faces of the Keeper team. This project has destroyed the health and social lives of each member, so I hope you like the game. Amazingly, after sixteen hours a day, 7 days a week, for nearly 5 months, we still do. This game has been written with a passion I am proud to be part of ... I do not just hope you like it, I also hope you are aware of the huge amount of work we have all done.
This message was just recently unearthed, and it turns out it was written by none other than Jonty Barnes, Bungie's director of production.
"It's funny, I'm feeling similar with Destiny," Barnes told Polygon. "Both games have taken absolutely everything I have to give. Both I'm very proud to be part of. Both have changed my life."
|COMMENTS PAGE 1|
BACK TO TOP