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Alan Wake Sales Slightly Disappointing

MSBOX World has the word that Remedy Entertainment's recently released action adventure, Alan Wake, didn't do too well sales wise. The Xbox 360 exclusive from MS and Remedy managed to shift 88,177 units, which is considerably less than other platform-exclusive games that hit the market within the past few months.

For example, PS3-only God of War III sold approximately 405,421 units in just one day across Europe. Even though Alan Wake is a brand new IP that has yet to garner its own community (and well all know GoW has been around for some time), this is still a huge difference. Furthermore, another PS3-only game Heavy Rain (now that's a completely new IP as well) shifted 272,703 units throughout Europe in just a few days on sale.

The game received a relatively decent average score from reviewers worldwide.

We liked it. But we certainly felt it could've brought more to the table after such a long development cycle.




13 post(s)
Reader Comments
Jedrus [mail] May 22 2010, 01:12 pm EDT
It is probably the silly name that kills it.
un om bun [mail] May 22 2010, 01:30 pm EDT
It's the pirates' fault. Yeah ! PC pirates with quad cores have infiltrated console gaming and stole gazillions from the poor, generous Microsoft & Remedy employees.
Cheddar [mail] May 22 2010, 05:59 pm EDT
Uh-oh. I'm not sure Remedy can afford to sell less than 500,000 units. Even that might not be enough.

If Microsoft doesn't take Remedy under its wing, the studio might not be around anymore by this time next year.
Mr. Furious [mail] May 22 2010, 06:32 pm EDT
That's what these fuckers deserve for not making the game for PC. PC Gamers EVERYWHERE should rejoice knowing they "fucked up the math" and didn't figure in the revenue they'd get with PC sales....fucking retards!!!
  Fenriskid: Yeah, and PC gamers would then download it off bittorrent re...
Cheddar [mail] May 22 2010, 06:41 pm EDT
You're way overestimating the strength of the PC market. It wouldn't have made any difference. Considering the 360 sales, PC sales might have generated like 15,000 more units at this point. If even that.

If anything, missing out on PS3 sales is the much bigger blow.
  Terminator: Indeed, it's a miracle we PC gamers get as many games as we ...
araczynski [mail] May 22 2010, 07:25 pm EDT
1) single console exclusives are stupid, you automatically snub more than half the gaming market. throwing away tons of potential sales.

2) $60 8 hour games are getting old.

3) stupid to buy retail when you can rent for a fraction and get the full experience.

glad it 'bombed' for them.
  Cheddar: I'm not glad it's stumbling in sales (the IP is genuinely co...
Paul [mail] May 23 2010, 01:39 am EDT
This was pretty much expected. MS fucked this up amazingly.


They will be GLAD to release PC version in few months just to get some more money out of it, idiots.
  Cheddar: Remedy fucked it up by taking 5 years to produce 8 hours of ...
Jayh: This is the part that I dont get.. its even in some reviews....
Fuckd__4_Life [mail] May 23 2010, 02:30 am EDT
You guys think high price tag, exclusivity, new game-IP, etc killed the game? Lol, oh you naive. naive souls.

Heard of Red Dead Redemption? Yeah, it released in the same week. A Rockstar game. I don't know why MS chose to release the game in the same week as RDR. They thought could they take them on with their 10hr little game? RIGHT.

Slightly disappointing, though. Maybe it will be a sleeper hit over the years? I hope they make Alan Wake 2. It was a decent game and it can be made a classic if things are improved.
Cheddar [mail] May 23 2010, 03:28 am EDT
Well, high price tag, single platform exclusivity, and being a new IP certainly didn't help.

A 15-20 hour experience would have raised the average review score 5-10 points, and being multi-platform could have possibly enabled it to hit the 150k mark by this point.

But you make an excellent point about RDR.
  Fuckd__4_Life: Exclusivity doesn't matter when it comes triple-A super-hype...
Cheddar: Exclusivity ALWAYS reduces pure sales numbers. Alienating y...
Terminator [mail] May 23 2010, 06:09 am EDT
That's what they get for making the game for only ONE system. If you want good profits, make the game for ALL systems!

Besides that, the devs are still charging $60 for games. Some gamers have lost their jobs, and many gamers who still have jobs are getting less money. They can't expect us to pay $60 for an 8 hour game. If they would drop the price to $40, I'm sure sales would go up a lot.
  Jayh: Im sorry but its not the DEVs that set the prices.. its the ...
Fenriskid [mail] May 23 2010, 08:15 am EDT
Having read the source article, I have to seriously disregard it.

1) It's sourced from VGChartz, a notoriously unreliable source of information that relies largely on estimates. Chart Track showed that it topped the UK charts, beating FIFA World Cup 2010, Lost Planet 2, and other high profile releases. I'll wait for info from NPD and other sources before judging its sales.

2) The chart dates range from May 9 to May 15. Alan Wake was released on May 14, and managed to beat every other game for the week.

3) Mid years sales are notoriously slow. Even according to VGChartz, Infamous, a new IP and PS3 exclusive, only sold 80,285 units on its May 29 launch, and yet later broke 1 million in sales. I don't see that game getting bashed because of it.
  Cheddar: Ah. Good points, especially regarding the dates involved. ...
ZeroWolf [mail] May 24 2010, 05:42 pm EDT
Good point indeed, 80k units for just a day is great.
thestewieman [mail] May 25 2010, 05:48 pm EDT
no surprise! i bought it and it sucked!
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