- New Peggle 2 DLC Available Today
- Looks Like Suikoden II Will Go to the PS3
- GameStop Lists PS4 and Xbox One Versions of The Walking Dead
- Dragon Age: Inquisition Release Date & Gameplay Trailer
- GRID: Autosport Surfaces Along With Screens
- Mornin '14
- Dragon Age Inquisition Box Art Revealed
- RUMOR: Batman: Arkham Knight Delayed to 2015
- Resident Evil 7 Rumored to be Announced at E3
- Lead Artist for The Last of Us Leaves Naughty Dog
- Watch Dogs Weekly Best-Seller on Steam
It has already been confirmed that Call of Duty: Ghosts and Titanfall will have their own dedicated servers for the Xbox One, and now Microsoft has said all Xbox One games will receive such treatment.
Albert Penello, Senior Xbox Director, was asked on Twitter if the Xbox Live Compute resources included dedicated servicers for all Xbox One games, to which he responded with a simple "yes." The Xbox Live Compute service gives game developers cloud-based resources for free. Developers can use it for world management, lighting, controls, AI, etc. and keep it all on the cloud. According to Microsoft, this will allow developers to create deeper worlds with more intelligent AI.
Since the service includes dedicated servers for all games, this is now great news for both developers sand gamers.
"With server-based multiplayer gaming, not only can more players play the game (think hundreds of players simultaneously), the gameplay will be much more reliable for the players," John Bruno, Lead Program Manger for Xbox Live, wrote on the Xbox Wire. "No more host migration interruptions, suboptimal experiences for the host, home network NAT constraints, or player cheating."
|COMMENTS PAGE 1|
BACK TO TOP