- Forza 5 Gets Economy Patch
- Fl0w Comes to Vita and PS4 December 17th
- Auction for Big Huge Games Nets $320K
- Battlefield 4 Fixes for Xbox One
- Dead Rising 3 DLC
- PlayStation 4 Outsells Xbox One in US
- Elite: Dangerous First Alpha Phase Kicks Off
- Destiny E3 Demo Trailer With Commentary
- Mornin '13
- Terminal Reality Closed
- Fable Anniversary Has a Release Date
- Cliff Bleszinski Wants to Make a 'Proper' PC Arena Shooter
- GTA: San Andreas Now Available for iOS
- Supposedly Leaked Fallout 4 Documentation Suggests a Boston Setting
- GOG.com Kicks Off Winter Sale with Free Fallout
It has already been confirmed that Call of Duty: Ghosts and Titanfall will have their own dedicated servers for the Xbox One, and now Microsoft has said all Xbox One games will receive such treatment.
Albert Penello, Senior Xbox Director, was asked on Twitter if the Xbox Live Compute resources included dedicated servicers for all Xbox One games, to which he responded with a simple "yes." The Xbox Live Compute service gives game developers cloud-based resources for free. Developers can use it for world management, lighting, controls, AI, etc. and keep it all on the cloud. According to Microsoft, this will allow developers to create deeper worlds with more intelligent AI.
Since the service includes dedicated servers for all games, this is now great news for both developers sand gamers.
"With server-based multiplayer gaming, not only can more players play the game (think hundreds of players simultaneously), the gameplay will be much more reliable for the players," John Bruno, Lead Program Manger for Xbox Live, wrote on the Xbox Wire. "No more host migration interruptions, suboptimal experiences for the host, home network NAT constraints, or player cheating."
|COMMENTS PAGE 1|
BACK TO TOP