- The Devil's Men Screenshots
- PlayStation Vita About to Lose a Few Apps
- Mortal Kombat X Reptile Reveal Trailer
- Unreal Engine 4 Tech Demo - An Apartment in Paris
- Ken Levine's Next PC Sci-Fi Game
- PAX South Preview Roundup
- Mornin '15
- RUMOR: Mass Effect 4 Will Release in 2016
- Ubisoft Deactivating Fraudulent ACU and FC4 Keys
- Dying Light PS4 Giveaway
- PREVIEW: Homeworld Remastered PAX South
- MS Sells 6.6 Million Xbox Ones in Q4 2014
- Dragon's Dogman Online Announced
- RUMOR: Joystiq Shutting Down
- The Witcher 3 14-mins Gameplay Footage
- Join Borderlands 3 Devs
It has already been confirmed that Call of Duty: Ghosts and Titanfall will have their own dedicated servers for the Xbox One, and now Microsoft has said all Xbox One games will receive such treatment.
Albert Penello, Senior Xbox Director, was asked on Twitter if the Xbox Live Compute resources included dedicated servicers for all Xbox One games, to which he responded with a simple "yes." The Xbox Live Compute service gives game developers cloud-based resources for free. Developers can use it for world management, lighting, controls, AI, etc. and keep it all on the cloud. According to Microsoft, this will allow developers to create deeper worlds with more intelligent AI.
Since the service includes dedicated servers for all games, this is now great news for both developers sand gamers.
"With server-based multiplayer gaming, not only can more players play the game (think hundreds of players simultaneously), the gameplay will be much more reliable for the players," John Bruno, Lead Program Manger for Xbox Live, wrote on the Xbox Wire. "No more host migration interruptions, suboptimal experiences for the host, home network NAT constraints, or player cheating."
|COMMENTS PAGE 1|
BACK TO TOP