- Assassin's Creed 4 PC Weeks After Console Versions
- Xbox One Won't Require Internet Connection, MS Listens to Reason
- Mornin '13
- 40% of Xbox Install Base Abandoned with Xbox One
- Yoshida Explains Why FFXIV Has a Subscription Model
- GameStop Halts All Xbox One Preorders
- The Bureau: XCOM Declassified Shares Gameplay Footage
- Hotline Miami 2 Trailer
- Levine Penning Script for Hollywood Movie?
- PS3 Update 4.45 Yanked Down After Bricking Consoles
- No PS3 Price Cut, Not in UK Anyway
- Hawken Mech Mechanics Technician Trailer
- Shadowrun Returns Delayed
- Mornin '13
- Watch Dogs
Demo With Jimmy Fallon - Need for Speed Rivals
E3 2013 Gameplay Trailer - Hawken
Mech Mechanics Technician Trailer - Killer Instinct
Xbox One on Jimmy Falon - Fez
E3 2013 Trailer - Assassin's Creed 4: Black Flag
E3 2013 Cinematic Trailer - Assassin's Creed 4: Black Flag
E3 2013 Trailer
- Far Cry 3
Patch 1.05 - Assassin's Creed 3
Patch v1.02 to v1.03 - Far Cry 3
Patch 1.04 - Far Cry 3
Patch 1.02 - Ghost Recon: Future Soldier
Patch 1.4 to 1.5 - Max Payne 3
Patch v1.0.0.56 - Max Payne 3
Patch v1.0.0.55

Irrational Games decided to take a bit more time with their next shooter, BioShock Infinite.
Creative Director Ken Levine said: "When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we've uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we've decided to move the game's release to February."
"I won't kid you: BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco."
So, instead of an October release, BioShock Infinite has received a February 26, 2013 launch date.
That's not too bad. Besides, I'm sure we all agree that the more they work on it, the better it gets (just as long as they don't overdo it, of course, and then push the game into November 2021).
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Hopefully we still get ArmA III this year. If not, I think I'll go to the Grand Canyon.