- REVIEW: Dead Island Retro Revenge
- Former The Division And The Witcher 3 Devs Announced 'Agony'
- REVIEW: Overwatch
- The Witcher 3: Wild Hunt Patched
- Mornin '16
- Modder Brings DOOM Weapons to Original Doom Game
- Blizzard Apparently Not Pleased with Overwatch Porn Sites
- Vivendi Pushing Toward Takeovers of Gameloft and Ubisoft
- No Man's Sky Officially Delayed
- Total War: Warhammer Top Seller on Steam
CD Projekt has sent over a press release, giving us a detailed description of their new engine, REDengine 3, which they are utilizing to power their latest games, including Cyberpunk 2077 and reportedly The Witcher 3 and Star Wars: Knights of the Old Republic 3 (single-player only).
Okay, I admit it, I made the last one up. The first two are legit though.
REDengine 3 is third version of of CD Projekt RED’s in-house tech, created specifically for open-world RPGs. It offers "improved tools for spanning truly nonlinear stories that are based on real player choices and consequences."
“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.” - said Adam Badowski, head of CD Projekt RED studio.
Here's more info:
The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.
The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
Remember, CD Projekt also released a cool cinematic for Cyberpunk 2077.
As for The Witcher 3, well, we still don't have a lot to go on. Apart from the tiny teaser we had recently.
|COMMENTS PAGE 1|
BACK TO TOP