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Crytek Denies Rumors of Bankruptcy
Filed under: CRYTEK, CRYENGINE


There were reports (via Gamestar) yesterday that Crytek's recent business endeavors may not be so lucrative as predicted. Word has it that the CryENGINE isn't doing too well, especially after a generally negative feedback following the GDC. On the other hand, it's been noted that Crytek's game-making tech, the CryENGINE, is actually one of the most optimized engines on the market. Hm, so what the hell are they doing wrong? Too expensive licensing? C'mon guys. You'd better look into this.

What with disappointing releases like Ryse: Son of Rome (Xbox One), things were so bad that Crytek supposedly means to file for bankruptcy.

Mind you, Crytek was quick to denies reports of bankruptcy: "Regardless of what some media are reporting, mostly based on a recent article published by GameStar, the information in those reports and in the GameStar article itself are rumors which Crytek deny. We continue to focus on the development and publishing of our upcoming titles Homefront: The Revolution, Hunt: Horrors of the Gilded Age, Arena of Fate, and Warface, as well as providing ongoing support for our CryEngine and its licensees," said a Crytek spokesperson.

In addition, they said: "We have received a lot of positive feedback during and after E3 from both gaming press and gamers, and would like to thank our loyal employees, fans and business partners for their continuous support."

Source.



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Killer Klown Jun 24 2014, 04:19 pm EDT
See, I didn't think Ryse was all _that_ disappointing. The first few parts of the game were alot of fun, I found the combat refreshing - insofar that it wasn't all about buttonmashing, you had to treat it almost like a 3-d fighting game. Timing, mixing up your attacks and defenses, and such were all crucial to making it through.

Then you get to the second to last and last scenes. Everything that was good about the game took a nosedive in the second to last boss fight - and the last one (Not the setpiece bit at the very end, but the actual boss battle before that) was ... pathetically easy. The former was too difficult to the point that there was no way to use the skills you had learned - it was just dumb luck. The last? Was just a mindless buttonmashingfest and then you won. It might've had potential, except for those late-game bits.
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