- GameStop Interested in Selling Used DLC
- Wasteland 2 Top-Seller on Steam
- Happy Birthday, Vince!
- So How Hard is Bloodborne?
- First Trailer for Sleeping Dogs Successor, Triad Wars
- Yoshida Says Project Morpheus is 85% Complete
- Mornin '14
- Xbox One Launch Delayed in China
- Ubisoft Details Assassin's Creed Unity Season Pass
- PlayStation TV Will Launch in North America with 700 Games
- Assassin's Creed Unity Trailer Shows Open-Ended Assassination Missions
- REVIEW: Anomaly 2
- Destiny Holds the Fort in UK
- Final Fantasy XV TGS 14 Gameplay Trailer
- Activision Files for Dismissal in Noriega Lawsuit
- BioShock Infinite: Complete Edition Spotted
"I'm not an engineer, but I hear about it all the time. We have to do wacky stuff with the way we manage memory."
He also added: "Even as an artist, it's like, OK, my textures are too big, I'm in trouble because I checked in something that's making the 360 crash because it's a 2048 when it really should just be a 1024, or even smaller."
"But on the PlayStation 3, the assets go into different categories, and if one of those categories becomes too bloated it'll crash the system. It's a little bit more sensitive on the PS3 in that regard. There are some things you just can't do, or you have to do differently. Yeah, it's a pain."
Well, I have this strange feeling like I've heard that somewhere before.
|COMMENTS PAGE 1|
BACK TO TOP