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Darksiders Dev: PS3 'A Pain in the Ass to Work On'
Uros "Vader" Pavlovic
12:32 pm EDT @ July 21st, 2011
Darksiders 2 director Marvin Donald claims that the development studio currently
involved with the creation of the action adventure sequel has some difficulties
specifically with the PS3 platform. "It's a pain in the ass to work on," says
Donald. That's a very subtle way to put it, way to go Donald.
"I'm not an engineer, but I hear about it all the time. We have to do wacky stuff with the way we manage memory."
He also added: "Even as an artist, it's like, OK, my textures are too big, I'm in trouble because I checked in something that's making the 360 crash because it's a 2048 when it really should just be a 1024, or even smaller."
"But on the PlayStation 3, the assets go into different categories, and if one of those categories becomes too bloated it'll crash the system. It's a little bit more sensitive on the PS3 in that regard. There are some things you just can't do, or you have to do differently. Yeah, it's a pain."
Well, I have this strange feeling like I've heard that somewhere before.
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The 360 has a whopping 512mb. I remember reading an article where MS originally planned for 256mb and some dev had a fit and said they couldn't do Halo 3 or Gears of War (can't remember which one)unless they put more ram in. The MS exec was crying that it cost them an extra bajillion dollars to go from 256 to 512 but they did it. Then again, they did design these things back in 2003 and ram was still fairly pricey back then.
yeah they really seem to be losing sales to the xbox360 alright (nope)
also sony's first party games are SO MUCH UGLIER THAN THE XBOX360!!!
:|
not good right? stating the obvious makes you look like a retard.