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Darksiders Ships for PC
Uros "Vader" Pavlovic
02:26 am EDT @ September 24th, 2010

PC gamers now have a chance to experience Vigil Games action adventure, Darksiders: Wrath of War (which we have reviewed back in January 2010 for the Xbox 360). The PC version of the game has now shipped to stores, with Vigil Games claiming they have re-engineered the game from the ground up to deliver the same great action as the console games, "while taking advantage of keyboard and mouse controls."
Travis Plane, Vice President of Global Brand Management commented, "It is important that the PC audience get to experience the same great product as the console audience so we pulled out all the stops to optimize this version. If you didn't previously buy the console version now is the perfect opportunity to try Darksiders for yourself."
*Note: The console versions are called Darksiders: Wrath of War, while the PC edition was names simply "Darksiders."
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A lot of people are reporting issues with using the keyboard+mouse, the game doesn't support any anti-aliasing, and many resolutions are unavailable.
I can't personally comment on the control issues (I'm using a 360 controller... something every wise PC gamer should have these days, btw), but the aliasing is severe and very noticeable, and the config files for the game can't be opened up and edited to include more resolutions.
edit: I'm gonna try renaming the game's executable file to see if I can get anti-aliasing. Sometimes that works, like with Singularity.
edit 2: Unfortunately, Darksiders uses its own unique graphics engine, so that won't work. Renaming the .exe to "UT3" enabled anti-aliasing with Catalyst AI turned on, but also turned everything in the game transparent.
nVidia users might or might not be able to use nHancer to force on anti-aliasing at major performance cost, but ATI users are probably just boned.