- MS Ships 1.1 Million Xbox Consoles
- Battlefield Hardline Delayed to 2015
- Dragon Age Inquisition Delayed to November
- Assassin's Creed Unity Experience Trailer
- Gearbox Promises Borderlands 3 Will Happen
- Facebook Officially Owns Oculus Rift
- Riot Games Clearing Out Toxic League of Legends Players
- No Plans for Spec Ops: The Line Sequel
- REVIEW: The Wolf Among Us
- Halo Composer Triumphs in Legal Battle Against Bungie
- Mornin '14
- Activision Announces Skylanders Trap Team Dark Edition
- Doom 4 Reveal Aims to Stop Negative id Chatter
- Destiny Beta Offline Until July 23rd
- Oddworld: New 'n' Tasty Launch Trailer
- New Photo Mode for The Last of Us Remastered is a Day One Patch
- Dark Souls 2 Gets Colossal Patch
- Naughty Dog Says Not Creating a The Last of Us Sequel Would be a 'Disservice'
- Maxis Job Ad Mentions New Project
- Watch Dogs Best-Seller in UK... Once More
- Assassin's Creed Unity
Assassin\'s Creed Unity Experience Trailer 1 New Engine, New Gameplay
- Oddworld: New 'n' Tasty
- The Walking Dead: A Telltale Game Series - Season 2
The Walking Dead Season Two Episode 4 Trailer, Amid the Ruins
- Hyrule Warriors
Hyrule Warriors Zelda Wind Waker Trailer
- The Long Dark
It's utterly astounding, but DICE is still working on fixing Battlefield 4. This week, they added new servers to fix the rubberbanding issue that users have complained about the most.
They explained that they did a lot of testing before officially launching the new hardware ensure they actually resolve the rubberbanding. They added that performance is already improving thanks to the new servers.
"While the process took longer than we would've liked, we wanted to be 100 percent sure it was done right and that the long-term solution was properly in place," said Karl Magnus Troedsson, vice president and general manager of DICE.
Maybe the game will be finished by the end of 2014.
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