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Gamers have been frustrated with DRM since its inception in 2008. Even then, developers have pursued it as a solution for their greatest enemy: piracy. But it hasn't paid off, and after two attempts at making it work leading to disaster, EA is willing to admit defeat.
While speaking to GamesIndustry.biz at GDC, EA Labels president Frank Gibeau shared that he believes DRM has no future. He said:
DRM is a failed dead-end strategy; it's not a viable strategy for the gaming business.
The problem in this case is it was forced where it didn't belong. With Diablo III, it helps prevent the complete destruction of its economy; an issue that Diablo and Diablo II contended with. But similar to SimCity it was injected into a game that series fans expect to be able to play offline. Consequently, it was hit with a barrage of complaints.
SimCity has always been known as a series where you can login, continue to creatively expand your city, then logout. That entire system was turned on its head with SimCity (2013). The changes were simply too drastic and too sudden, severely crippling the game world size and removing the ease of access that made the series so popular.
At this point it's probably best that DRM is sent to the grave, and seeing EA fail twice with it is probably enough to turn away any developer who thought it'd be a good idea. Or at least we can hope.
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