- Steam Christmas Sales - Day 2
- FEATURE: Assassin's Creed Unity OST Review
- Larian Working on New RPG With Divinity Engine
- Far Cry 4 DLC in January
- Star Citizen Dev Salutes Elite: Dangerous Dev
- Minecraft Creator Buys A House
- Mornin '14
- Steam Christmas Sales Kick Off, Here's the First Batch
- Call of Duty Advanced Warfare Now Has Daily Challenges
- Square Enix Showcases 14 Playable Characters for Final Fantasy Type-0 HD
- Play Info Quest II, A Mojang Game Series
- Evolve Open Beta will be Xbox One Exclusive
- Telltale's Next Episodic Game is Based Upon Minecraft
- REVIEW: Halo: The Master Chief Collection
- CoD: Advanced Warfare Customization Items Trailer
- Bloodborne - Brand New Screenshots
EA CCO (Chief Creative Officer) Rich Hilleman talked about the company's recent efforts regarding the launch of a few popular titles, including Battlefield 4 and the latest SimCity game. While pressed on the subject of the lousy launches of these titles, Hilleman does his best to defend the company and explains that they will try to avoid such mishaps in the future:
RPS: Sure, BF4 is fundamentally a good game, but you can’t just write off months of glitches and server issues. Some people straight up could not play for the first couple weeks.
Hilleman: I think there was a lot of noise about the game, but some of that is a function of your surface area. The more customers you have, the more noise becomes available. We did things wrong. We know that. We’re gonna fix those things. We’re gonna try to be smart about what customers want in the future.
"We did things wrong," he says. Well... yeah.
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