- Double Dragon Trilogy Now Available on Mobile
- Final Fantasy VIII Now on Steam
- New Final Fantasy X and X/2 HD Remaster Videos
- Dark Souls 2 - Red, Yellow & Blue
- Battlefield 4 Patch for One-Hit Kill Bug on PS4 Released
- The Elder Scrolls Online Character Progression Trailer
- Cast for World of Warcraft Movie Confirmed
- Reggie Fils-Aime Says Petitioning Doesn't Really Affect Nintendo
- Mornin '13
- No More Battlefield 4 Expansions Until the Game is Fixed
- First Batch of Devs for ID@Xbox Announced
- What FFVI Will Look Like on Mobile
- flOw Now Available for PlayStation 4 and Vita in Europe
- New Pokemon X & Y 2DS Bundles for Holiday Season
- Assassin's Creed 4: Freedom Cry Trailer
- Gran Turismo 6 Screens - Abarth, Alfa, BMW & More
While industry giant Electronic Arts achieved net revenues of $695 million, the corporation also posted a loss of $273 million between July and September. Still, the net loss marks a 28% improvement.
Andrew Wilson, EA's new CEO remains confident and positive about things, regardless of the net loss: "strong second quarter was driven by great title launches, continued digital growth, and financial discipline. While we have made good progress in the first half of the year, we remain focused on executing our FY14 plan and delivering a full slate of amazing games and services to players on current and next-generation consoles, mobile, and PC."
Of course, EA still made considerable profit thanks to the variety of sports it keeps dishing out year after year... after sodding year. Man, they should just stick with that and stop ruining other good franchises like SimCity.
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