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Games For Windows Live Free, DX11 and Download Service Detailed
Uros "Vader" Pavlovic
05:06 pm EDT @ July 22nd, 2008
During the Gamefest 2008, Microsoft announced that Games for Windows Live becomes
entirely free, even for cross-platform gameplay with X360 owners. The industry
giant also announced that as of this fall it's going to launch a new Marketplace
for Games for Windows Live, giving players an opportunity to download free and
new content for games, in addition to trailers, demos and more.
Here's the official word:
Games for Windows ' LIVE:
Effective today, all Games for Windows ' LIVE multiplayer features are now completely free. Achievements, enhanced TruSkill matchmaking, cross-platform play with XBOX 360 (in games that support it), voice and text chat, a friends list that is consistent across both Windows and XBOX 360 ' everything ' is now free to Windows gamers.
- This change immediately affects all currently available Games for Windows ' LIVE titles and all future titles.
- Microsoft will also announce plans to deliver a Games for Windows ' LIVE marketplace this fall, which will offer downloadable game content (free and paid, determined by the publisher), demos, trailers and more.
- Microsoft is also making the Games for Windows ' LIVE in-game interface
much more PC friendly, and reducing the technical requirements for developers.
DirectX 11:
Microsoft will disclose plans for DirectX 11 to game developers. DirectX 11 is a big step forward for gaming, adding features onto existing DirectX 10 (and 10.1) hardware. Direct3D 11, a key component of DirectX 11, will include:
- Full support (including all DX11 hardware features) on Windows Vista as well as future versions of Windows
- Compatibility with DirectX 10 and 10.1 hardware, as well as support for new DirectX 11 hardware
- New compute shader technology that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor
- Multi-threaded resource handling that will allow games to better take advantage of multi-core machines
- Support for tessellation, which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close
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Sounds like this will be an upgrade to the API similar to when DX8.1 upgraded to DX9. This won't be like when DX9 upgraded to DX10, people.
# New compute shader technology that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor
# Multi-threaded resource handling that will allow games to better take advantage of multi-core machines
Those are all great things, people. DX11 sounds like a step forward to me, and might actually be an API that makes Vista something other than absolute shit for gaming. Some of you are far too knee-jerk with your reactions.
Someone finally understand that charging for a games on PC that are very weak at this moment (considering gaming) is simply retarded.
Looking forward for more improvements:)
No fucking sane person will pay to do what most PC games bring to us for free. Especially with the whiney fucking kids that play it. *Shudders*
only OpenGL plus Nvidia's CG and other non-Microsoft Api's are available on the PS3.
http://www.opengl.org/news/permalink/nvidia_showcases_rsx_opengl_es_20_accelerated_graphics_processor_for_playst/
actually u can even ask my friend John Carmack over at slashdot.
http://slashdot.org/~John%20Carmack
he can tell u the exact same thing, that there are zero Microsoft API's on the PS3 ;)