- Steam Christmas Sales - Day 2
- FEATURE: Assassin's Creed Unity OST Review
- Larian Working on New RPG With Divinity Engine
- Far Cry 4 DLC in January
- Star Citizen Dev Salutes Elite: Dangerous Dev
- Minecraft Creator Buys A House
- Mornin '14
- Steam Christmas Sales Kick Off, Here's the First Batch
- Call of Duty Advanced Warfare Now Has Daily Challenges
- Square Enix Showcases 14 Playable Characters for Final Fantasy Type-0 HD
- Play Info Quest II, A Mojang Game Series
- Evolve Open Beta will be Xbox One Exclusive
- Telltale's Next Episodic Game is Based Upon Minecraft
- REVIEW: Halo: The Master Chief Collection
- CoD: Advanced Warfare Customization Items Trailer
- Bloodborne - Brand New Screenshots
One of the biggest complaints I've heard about GameStop's used game program is how little they give for games compared to how much they turn around and sell them for. Yes, it's all about buy low/sell high, but sometimes the differences between them is flat out ridiculous. GameStop actually wants to change that.
They are going to adopt a new trade-in system, one that will offer a flat rate for games, with the only variances depending upon the customer wanting cash or store credit and if the customer is a member of their Power-Up Rewards program. GameStop is also bumping up their flat rate average by 20%. With their current system, you can only get the most money if you put the trade-in toward a new game or a subscription to Game Informer.
The company's current plan is to implement this new trade-in system this month, by August 18th.
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