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Get Even Gives Us Photo Realism
Filed under: GET EVEN, PS4, XBOX ONE

Get Even is an upcoming first-person shooter currently in development for PlayStation 4 and Xbox One (oh and guess what, for PC too). Farm 51, the developer behind titles like Painkiller: Hell & Damnation, is working on this one. According to them, this is the first game to utilize such advanced tech to create a belieavable in-game 3D environment.

Word is: "To create the photo-realistic visuals that bring the gritty universe to life, Get Even is the first game to use large-scale, real-world scanning to create expansive and lifelike environments. This 3D scanning technology combines with advanced lighting effects to create a stunning and believable world that pushes the boundaries of the genre."

"Similarly, the team has worked to provide advanced weaponry and technology that exceeds current capabilities but are not beyond the realm of real-world application. For instance, weapons that fire around corners play a large part in Get Even, allowing the user to shoot from a safe position. These weapons can be linked with the player’s in-game smart phone to not only add a sight functionality, but use apps to bolster attack options. Corner-shot weapons are fully customizable throughout the game."

Of course; I wouldn't want to have a first-person shooter that doesn't connect to a phone app.

Anyway, these guys may be trying too hard (or someone's telling them to). Also, take a look at the shadow of the mobile phone in this screenshot. Now, they could be just pushing it with the makeover on this one, just to impress us. Just saying.


click to view full gallery


click to view full gallery

As we said at the beginning, Get Even is in the works for PC and next-gen platforms. Expect the game to surface sometime during 2015.



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5 post(s)
Reader Comments
GrgoljBlaster Jan 09 2014, 06:42 am EST
I believe they said somewhere that the trailer is almost completely live action with soldiers (when they're dead) being rendered in-engine and a few shots later are also in-engine. What I'd rather see is improvement on character models and facial animations, it's year 2014 and we haven't moved far from the tech shown in HL2.
It's absolutely fascinating how a small team that ported Painkiller black edition to Unreal 3 engine got a hold of this technology, I'd rather read how they managed to get noticed at all.
  Vader: It doesn't need to be said anywhere really. It's obvi…
GrgoljBlaster: Yes, we can see it. But with their totting of "ultra …
im_stardust Jan 09 2014, 06:44 am EST
What a bs trailer.
vanguard Jan 09 2014, 10:48 pm EST
We actually need something like this..
http://raptr.com/CapsuleComputers/news/52b8​67e0b13088ca64/1496609-10151871194961094-1965​258988-n-jpg
touretul Jan 09 2014, 11:39 pm EST
anyone noticed the reflection in the pool of blood which doesn't match the enviroment?
run_like_snot Jan 10 2014, 05:05 pm EST
Eye candy! not as good as tits but people like us have limited options.
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