- REVIEW: Skylanders Trap Team
- Ubisoft Wants 'Endless Gameplay' for The Division
- The Witcher 3 Opening Cinematic
- Assassin's Creed Unity Now Available to Pre-Download on Xbox One
- Possible Halo 5 Release Date Leaked
- 'M' Rating on Dragon Age Because of Implied Fellatio
- Assassin's Creed Unity System Requirements
- Mornin '14
- CoD: Advanced Warfare Recommended Specs Unveiled
- Assassin's Creed Unity Open World Trailer
- 3D Realms is Back with 3D Realms Anthology
- Free Version of Xbox Music Getting Cut
- Xbox One Snapshot Feature in 2015
- Movie Time - Avengers: Age of Ultron Debut Trailer
- The Witcher 3: Wild Hunt Intro Teaser
- Titanfall Update to Add...Co-op
Bottlenecks are the bane of gaming hardware. Having a powerful setup doesn't mean much when one of its links is weak.
Technical Director Van Der Leeuw has told Edge that Guerrilla Games hasn't been able to find any weaknesses in the PS4's hardware, and has been extremely pleased with the results. He stated:
We've got the right amount of memory, video card; everything's balanced out. It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.
Having a balanced system will raise the performance ceiling of the console directly translating into more longevity. With the last generation memory, video memory included, was prohibitive toward the second half of the generation. Issues with higher resolution textures and multitasking regularly became a problem as developers inched their way toward the limits.
How the PS4 fares won't be concrete until developers become more acclimated to its potential, but at the moment the reception couldn't be more positive.
|COMMENTS PAGE 1|
BACK TO TOP