- Harmonix Joins Fig Crowdfunding
- Borderlands Added to Xbox One Backwards Compatibility
- Q.U.B.E.: Director's Cut PS4 Code Giveaway
- REVIEW: Madden NFL 16 Review
- Batman Arkham Knight PC Patch Released, Then Pulled
- Witcher Universe on Sale at GOG.com
- New Mortal Kombat X DLC for 2016
- Mornin '15
- FTC Smacks Down on Machinima for Failure to Disclose Endorsements
- Half of the Million Sellers on Steam are in Early Access
- MS Announces New Xbox One Elite Bundle with Lunar Controller
- REVIEW: Q.U.B.E.: Director's Cut
- Deus Ex: Human Revolution May Get Backwards Compatibility Treatment for Xbox One
- Hideo Kojima Waves Goodbye to Metal Gear Solid
- Jimmy Kimmel vs. Enraged Gamers
Tony Goodman, founder of now defunct Ensemble Studios, explained in an interview that Microsoft forced the development studio to adjust their strategy to the Halo setting (a project which was otherwise unrelated to the Halo universe).
"Microsoft was pretty risk averse and they said, 'I don't know if we want to take the risk of creating strategy games on a console. We'd feel better if Halo were attached to it," he said.
It appears that MS addressed the dev team simply with: "paint over what you have with Halo stuff." Wow, talk about stimulating creativity. Way to go Microsoft.
"Another problem was that Bungie was never up for it," commented Goodman. "Bungie was kind of sore about the idea. What they called it was 'the whoring out of our franchise or something. "Yeah, that didn't create a great relationship between us and Bungie; they viewed us as someone infringing [on their franchise]."
Personally, I only remember Halo Wars thanks to the brilliant work done by Blur - the studio responsible for the breathtaking cut-scenes in that game.
|COMMENTS PAGE 1|
BACK TO TOP