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It's a simple explanation, really. Mark Rubin of Infinity Ward told Eurogamer that they weren't able to get the 60 frames per second with the Xbox One they wanted without reducing the resolution.
"It's very possible we can get it to native 1080p [resolution]. I mean I've seen it working at 1080p native," Rubin said. "It's just we couldn't get the frame rate in the neighborhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically.
"It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it's threads-based or if it's GPU threads or if it's memory - whatever it is - optimization is something that could go theoretically on forever."
"First launch, first time at bat at a new console is a challenging one," Rubin emphasized. "That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game."
Does playing it 780p with the Xbox One instead of 1080p on the PS4 really make that much of a difference? Is it important to you? Or will you just play it on the PC anyway?
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