- REVIEW: LEGO Jurassic World
- Batman: Arkham Knight Glides to the Top of the Nordic Charts
- Nintendo Play Station Prototype Found
- Fallout Shelter will Hit Android Next Month
- Batgirl DLC for Batman: Arkham Knight Will Release July 14th
- REVIEW: Batman Arkham Knight
- Mornin '15
- Nintendo Responds to E3 Criticizing Feedback
- Call of Duty: Black Ops 3 Zombies to be Revealed at SDCC
- Preorder Fallout 4 on the Xbox Store, Get Fallout 3 Free
- Senator Leland Yee Pleads Guilty to Racketeering and Gun Running
- Steam Hardware Preorders Already Sold Out
- Star Wars Battlefront Alpha Leaked
Hello Games may have called No Man's Sky's universe "infinite," as they want to replicate the real universe as much as possible, but they also know that isn't entirely possible to do either. So the team created a system that uses a 32-bit number to automatically generate planets in the game.
"With that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one," the company originally told IGN.
But now, Hello Games has implemented a 64-bit number to generate the planets and systems, therefore expanding the universe to such great lengths that it will take nearly five billion years to see each planet.
There's definitely no room for complaining about how small or short this game is.
No Man's Sky will release on PlayStation 4 in 2015, and on PC sometime after that.
|COMMENTS PAGE 1|
BACK TO TOP