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Hello Games may have called No Man's Sky's universe "infinite," as they want to replicate the real universe as much as possible, but they also know that isn't entirely possible to do either. So the team created a system that uses a 32-bit number to automatically generate planets in the game.
"With that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one," the company originally told IGN.
But now, Hello Games has implemented a 64-bit number to generate the planets and systems, therefore expanding the universe to such great lengths that it will take nearly five billion years to see each planet.
There's definitely no room for complaining about how small or short this game is.
No Man's Sky will release on PlayStation 4 in 2015, and on PC sometime after that.
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