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It Will Take Players Billions of Years to See Everything in No Man's Sky
Filed under: NO MAN'S SKY

Hello Games may have called No Man's Sky's universe "infinite," as they want to replicate the real universe as much as possible, but they also know that isn't entirely possible to do either. So the team created a system that uses a 32-bit number to automatically generate planets in the game.

"With that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one," the company originally told IGN.

But now, Hello Games has implemented a 64-bit number to generate the planets and systems, therefore expanding the universe to such great lengths that it will take nearly five billion years to see each planet.

There's definitely no room for complaining about how small or short this game is. 

No Man's Sky will release on PlayStation 4 in 2015, and on PC sometime after that.



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6 post(s)
Reader Comments
Vader [STAFF] Aug 19 2014, 07:28 am EDT
Billions of years... The game automatically generates planets. That can only mean one thing:

NO DLC! :)
S.Plissken Aug 19 2014, 08:54 am EDT
Still one of the games im really looking forward too, i just hope they dont just port over the PC version
Shurj Aug 19 2014, 09:29 am EDT
Is this a Single Player or MMO like Star Citizen?
Un Om Bun [STAFF] Aug 19 2014, 09:33 am EDT
I've read everything I could find about this game and I'm cautiously super horny for it.
CJ_Parker Aug 19 2014, 09:49 am EDT
That's cool. I got time.
optimus slime Aug 19 2014, 11:16 am EDT
Even though I'm a sucker for space sims, the hype for this game has somehow killed my enthusiasm for it. If I had any. Don't know. The drooling hype was built up like 5 seconds after it was announced.

Seems a bit too random for anything in it to be meaningful. Also I've heard way too many promises of variety in video games, only to be disappointed by the repetition of parts that are just rearranged in a different way.
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