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Last Mass Effect 2 DLC This Month
Uros "Vader" Pavlovic
09:03 am EDT @ March 19th, 2011
BioWare confirms that the last round of downloadable content for Mass Effect
2 is set to arrive on March 29, for the PC, 360 and PS3. Here's the word:
At the furthest edge of the galaxy, the Reapers are preparing to make their return. Will Commander Shepard have what it takes to stand in their way?
“All year, we have been extremely honored and humbled by the reception we have received for Mass Effect 2 from players around the world, including our post release DLC”, said Casey Hudson, Executive Producer, Mass Effect series. “Mass Effect: Arrival is an exciting extension to Mass Effect 2 and will show players just how close the Reapers are to returning and completing their deadly harvest.”
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*sigh* I need a new hobby....
I hope we're still friends.
edit: Excited bout this though! Wohoo!
Just buy the game, and merrily pirate the DLC as a direct fuck you... It's what Jesus would do...
They couldn't put it on the original game because A the DVD was full and B they hadn't fucking made it yet!
So they decide to make more content for their popular game and are offering to sell it as a product that you can buy. It's called trade and was invented hundreds of thousands of years ago. So if cavemen can understand the concept I'm sure you will be able to.
Or if it's still too hard for you to understand maybe you should start working for free and see how well that goes for you.
Now let me put on my pirate hat while I get the dlc for nothing and return the thought. While I shed a tear for the departed expansion packs.
Expansion Packs = For 10 bucks you get 10 or more hours worth of content.
DLC = For 10 bucks you get 1 hours worth of content.
GET IT?!?
Its a fucking joke. Grow up and quit moaning, you don't like it, piss off and stop play games. No-one said you have to buy anything.
But yeah, lets still be friends.
DLCs work because they target a gamer's passion. I'd just like to see the fans of a title, who've made it successful, rewarded with some great value or even free content rather than getting ever so slightly exploited. I'll put those ever so pink specs down now before I get really gushily sentimental for 1p sweets and fish 'n' chips in proper newspaper.
Kasumi, Overlord, Shadow Broker, and Arrival add up to roughly a 30 buck value.
That's... just like an old expansion pack, at just about the same price... except it's broken up into parts, allowing us to both pick and choose what we do and don't want, as well as play parts of it much earlier than if we had to wait for it to all be finished for one total package.
There's only advantage here. For us as consumers, because it gives us more options and less waiting, and for the business itself, because a steady stream of post-release expansion content will keep people iinterested in the game longer than if they had to wait a year after the main-game before a large expansion pack is made available.
Just like some games are rip-offs and some games aren't, some DLC is a ripoff and some DLC isn't. Feel free to criticize the millions of idiots who pay 15 bucks for a small multiplayer map-pack. THAT'S bad-value DLC.
But this particular DLC, clearly developed post-release as expansion material and appropriately priced? Not so much.
People bitch when companies do release new content for games.
Awesome.
30 bucks to play around 3 hours divided in small pieces, one every few months VS dozens of hours of gameplay from expansions like Lord of Destruction, Bloodmoon, Tribunal, Forgotten Battles...even expansions from The Sims.
Am I that addicted and impatient, I can't wait for an expansion like Dragon Age 2? and I have to eat crumbs of rushed material?
Implying that the consumers also benefit from DLC more than an expansion is completely, utterly idiotic.
Are you working for Bioware or EA? or are you that stupid?
Adding a quest, a companion and a gun, some even at the game launch, doesn't sound to me as pleasing the costumers. Sounds more like MONEY MAKING, MONEY MAKING, MONEY MAKING!!!!!
At roughly half the price of the main-game,
that
is
fair
value.
By today's standards, that is, in which 8-10 hours of gameplay is all too often deemed long enough for 60 dollar games, for chrissake.
ME2's mission-based DLC is a bad value if we're comparing it to late-90s / early 00s standards (when you had "expansion packs" like Half-Life's Opposing Force that would be full-priced games today). But here in 2011, it's quite fair. And certainly better value than 95% of DLC out there, for the quality as much as the price.
(btw, for the record, I DO think the various weapon-pack DLC for ME2 is bad-value, nickel-and-dime bullshit, but then that's trivial crap and easily dismissed... it's for the sort of people who can't resist picking up some candy while waiting in the checkout line, just because it's there)
I realize sweeping generalizations (e.g. "it's DLC, and all DLC is bad, so kill it with fire!") are more comforting and convenient.
No way and no how is returning to a game for 1hr after a month you finished it, as satisfying as playing an expansion pack. And the current state of DLC isn't even the problem. It's what's yet to come. You can bet your life that even if a handful of companies will try to be fair, and I'm using that term loosely here, most will still look for the best possible milking scenario. "Let's walk the line between minimum work and maximum profit".
Do you work at a restaurant just to serve people food, or do you do it to make money? Those money grabbing bastard food merchants! All they want is my money!
Yes, that is all they fucking want. They make games not to please you, but to make money. Yes, to make money they must please first, build reputation etc etc, but the money is the reason the developers work several years to make such games.
Why give people value, when they still make a hefty profit off rip off map packs, extra guns etc, because people are eager (and stupid) enough to waste money on them? It's not a charity, it's a business.
It isn't about price or length. It's about game experience.
Strip ME or DA or Bethesda games of all DLCs and then take out all of the expansion packs from, lets say, Blizzard or Relic games. Now compare how much will you miss out if you just play the original games. I think you'll find that the difference is quite vast.
They are called expansion packs, because they expand the experience of a game. They extend it with meaningful additions. Its a continuity of the content and story. A relevant story that usually packs as much punch as the original.
And most importantly, it is rounded and whole.
Of course, this warrants for a generic "don't like, don't buy" reply and I will not debate that anymore, because it is applicable for everything in life. This is about comparing value in experience, which I think DLCs in their current form don't have, equally priced or not.