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This is a very similar situation to the Aliens: Colonial Marines lawsuit. In this case, a $5 million class action lawsuit has been filed against Sony by a party that's clearly upset that the multiplayer in Killzone Shadow Fall doesn't feature native 1080p (thanks Polygon).
One Douglas Ladore acuses Sony of "deceptive marketing" Shadow Fall. The developers and Sony was supposed to run its multiplayer modes in a higher resolution.
"Sony claimed that the PS4 was so powerful that its featured Killzone video game could display '1080p' multiplayer graphics, a crowning achievement in the video game industry," the lawsuit claims. "However, after the game's release, gamers quickly noticed and complained that Killzone's multiplayer graphics were blurry to the point of distraction. The cause of this blurriness went unknown until a well-respected video game website reported that Killzone's multiplayer did not actually provide '1080p' graphics as advertised."
The developers of Killzone responeded:
"In both SP and MP, Killzone Shadow Fall outputs a full, unscaled 1080p image at up to 60 fps. Native is often used to indicate images that are not scaled; it is native by that definition."
"In Multiplayer mode, however, we use a technique called 'temporal reprojection,' which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native."
"Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone Shadow Fall goes further and reconstructs half of the pixels from past frames."
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