- 18 Minutes of Battleborn Gameplay
- Assassin's Creed Movie Delayed
- New Content Available for Christopher Brookmyre's Bedlam Early Access
- Free Game Friday: Wasteland 2
- The Order: 1886 Trailer Shows Weapons & Combat
- Square Enix Announces Shinra Technologies, their Cloud-Based Service
- Wasteland 2 Out Now
- Mornin '14
- Blitzkrieg 3 RTS Announced
- Torment: Tides of Numenera First Gameplay Trailer
- Borderlands: The Pre-Sequel Trailer Unveils Skill Trees
- Star Citizen Now With a Budget of $53M
- Resident Evil: Revelations 2 Full... Um Teaser
- Final Fantasy XIII Trilogy Going to PC
- FEATURE: Most Wanted Babes vs. Most Wanted Games
- Sherlock Holmes: Crimes & Punishments Trailer
- Super Smash Bros. 3DS Demo Now Available for All
- Bloodborne Has Official Release Date in NA and Europe
- Final Fantasy Type-0 Release Date Confirmed with Final Fantasy XV Demo
It was reported yesterday that Microsoft would not follow through with making the Xbox One consumer consoles double as dev kits. Microsoft has since clarified this report, refuting that they are going to abandon these plans.
"The comments today were inaccurate," a Microsoft spokesperson told Joystiq. "We remain committed to ensuring the best possible solutions for developers and hobbyists to create games for Xbox One. We will share more details at a later date."
So to clarify, what Xbox Advanced Technology Group's Martin Fuller was saying at the Develop conference was that while they want to make consumer consoles serve as dev kits, they haven't gotten around to it just yet.
Yeah, I'm still not holding my breath.
|COMMENTS PAGE 1|
BACK TO TOP