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Uros "Vader" Pavlovic
02:23 am EDT @ February 05th, 2010
So, just the other day, I was watching high-res E3 2009 footage from God of
War III. Now, normally, it's suppose to be the kind of game that makes you crap
in your pants from all of the delicious gaming awesomeness. However, after watching
the clip for about 3 minutes, I've realized that I've already experienced most
of the stuff they were showcasing. The painful conclusion would be that when
someone makes a God of War rip-off (be it Darksiders, Bayonetta or anything
similar) they totally destroy your chances of actually enjoying another God
of War game ever again. It also
makes me understand this comic a bit better.
If a game uses a familiar recipe to experiment with new ideas and take the basic genre to new heights, then the rip-off bit doesn't hurt as much. I guess when you think about it, after games like Doom 3 and Half-Life 2, everyone tried to deliver their own brand of FPS, but few managed to set the bar as hi as those two games. The same thing goes for God of War. My only hope is that developers will continue to use good game concepts to advance gaming, rather than cloning the same gameplay basics over and over again.
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Don't really play hack and slash games, usually get bored after an hour or so, Prototype being a major exception, if you even wanna call it a hack and slash.
Still enjoying the hell out of the Bad Company 2 Beta! Not having any of the server issues that A LOT of ppl are having, including my house mate... on the same network -.-
Guess whats next after ME3! a MMO in the Mass Effect Universe!
Many Races, Turians, Krogan, Salarians, Vorcha, Humies, Asari babes etc.
Many Classes, Soldier, Sentinel, Engineer, Vanguard etc.
Its easily another MMO IP for Biowho..... Bioware! ;)
The basic gameplay of any RPG, the element of the genre that is so addictive is: Character development. And I'm not talking about the story, if character development only exist within the story then it's just an adventure game like Fahrenheit, king's quest or Fate of atlantis.
I'm talking about rolling a class and/or race with multiple progression paths through leveling, that is the theory play. Then try to get through challenges in the game in the most efficient way we can through the choice we made in theory play, that's the practical application play.
For example, in Baldur's Gate 2, a simple class like the mage have many progression paths with many end results, theory play. We then use our character to get through traps and combat in a semi strategic environment.
World of Warcraft, whoever play the game efficiently had to study the talent tree. Many of us went as far as using online talent calculators, I know I used to spend hours in those sites.
ME2 while do have some of those RPG elements, they are not significant enough where gameplay is concern to constitute as a RPG. There are limited (very limited) character growth, we barely have 1 or 2 "build" for each class.
Then there's the fact that no matter how much you screw up building the character, you can always get through the game by just shooting. If one put all their points into INT while having a negative score on STR as a warrior, they WILL DIE on dragon age.
THAT is what RPG is about. ME2 really cannot be considered as a RPG as a whole or even in part. It missing the most important core element of an RPG: character development.
If they give you a gun in Diablo, it wouldn't make it a shooter. Implementing RPG element in a game that is insignificant to the game doesn't make it a RPG.