- FTC Smacks Down on Machinima for Failure to Disclose Endorsements
- Half of the Million Sellers on Steam are in Early Access
- MS Announces New Xbox One Elite Bundle with Lunar Controller
- REVIEW: Q.U.B.E.: Director's Cut
- Deus Ex: Human Revolution May Get Backwards Compatibility Treatment for Xbox One
- Hideo Kojima Waves Goodbye to Metal Gear Solid
- Jimmy Kimmel vs. Enraged Gamers
- Mornin '15
- Valve Selling All Four Mad Max Movies
- REVIEW: Kyn
- Capcom Introduces Wesker Mode for Resident Evil 0
- Assassin's Creed Syndicate London Horizon Trailer
- Metal Gear Solid 5 Servers Currently Down
- Star Wars Battlefront Beta in October
- Voting Poll: Let's Talk Handheld Platforms
- Anita Sarkeesian Attacks Games That Have Women as Rewards
- Halo 5: Guardians Awesome Opening Cinematic Released
The indie scene may yet be our salvation in this instance, because no matter which franchise pompous publishers decide to recycle in order to expand the domain of tripe-A games, there are creative minds out there still free, still working hard to bring us that unique and memorable gaming experience. You know that feeling of playing a game that's cool and unique - you've actually tasted something you've never tasted before and it's freakin' awesome!
Alas, when it comes to video game projects, I'm afraid it boils down to the old formula: "Ya know, this may turn out good, so long as there's absolutely no money or profit of any kind involved."
Of course, I'm pretty sure that a lot of brilliant ideas from creative people in the industry have emerged from an individual's desire for cash. As for me, personally, I'd like to think I'm an extremely greedy son of a bitch at times. Like it or not, in some instances, materialism makes the fucking world go around... make that 'all instances.'
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