- Mornin '15
- The Witcher 3 PC Gets New Patch
- Square Enix Announces Active Time Reports for Final Fantasy XV
- Until Dawn Launch Date Trailer
- The Elder Scrolls Online Releases June 9th for the New Generation of Consoles
- Mad Max Savage Road Trailer
- Another Team of Former BioShock Devs Go to Kickstarter for Horror Game
- Adventures of Pip Releases June 4th for PC
- Project CARS May Be a Big Never for the Wii U
- Resident Evil Zero Remastered Coming
- The Witcher 3 Tops UK Sales, But Farms Are Cool Too
Been playing I Am Alive all morning - on the PC, of course. I feel compelled to recommend the game to any of you guys out there who still haven't tried it. Although I've been playing for about 2-3 hours, there's something cool about the premise and the way Ubisoft made an effort to create a very convincing post-apocalyptic ambiance. There are also some subtle touches that make me want to play on. The story is interesting enough to keep you going and there are choices to be made every step of the way. You encounter people, decide if you want to help them or just move on and save your own skin. Another interesting element is having the stamina bar, which depletes rather quickly when the main character tires himself out by climbing, shimmying, running or jumping. It's a smart addition to the gameplay mechanics and it also helps perpetuate a realistic atmosphere in a game that's really all about survival.
The graphics aren't brilliant and mostly look quite outdated. It's sad that Ubi decided to rush this project and turn it into an XBLA release. The franchise has some potential, as well as the gameplay itself. The concept could've easily evolved into something more serious and better than what the game is in its current state.
On the other hand, if you're looking for a solid, modest survival/action game to enjoy on the PC, I Am Alive is actually a solid piece of entertainment; well, if we exclude the slightly awkward controls (pressing the left mouse button to run, etc.) and the uglyish visuals.
I was thinking about reviewing the PC version, but there's really no need, 'cause I've pretty much said all there is to say about the game in our console review.
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