- Sunset Overdrive Awesomepocalypse Trailer
- Dragon Age: Inquisition Followers Trailer
- Shadow of Mordor Free DLC Lets You Play as the Enemy
- Ubisoft Details Far Cry 4 Season Pass
- Research Finds Portal 2 Better for Brain than 'Brain Training'
- REVIEW: Alien: Isolation
- Hatred is About Hating the Hate Caused By Other Haters to Hate the Hate
- Mornin '14
- 343 Explains the 20GB Day-One Download for the Master Chief Collection
- More Star Wars Battlefront 3 Footage Leaks
- Jade Raymond Leaves Ubisoft
- Call of Duty: Advanced Warfare System Requirements Revealed
- Poltergeist: A Pixelated Horror Releases Tomorrow
- In The UK, None Shall Pass... But FIFA
- New Borderlands Game is Top Seller on Steam
- First Expansion for FFXIV Announced - Heavensward
Also, I noticed that a lot of you have been blaming EA for this. Well, to tell you the truth, I think both Greg and Ray just got tired of the industry and the way triple-A games are being developed these days - with strict aim to reel in as much casual gamers as possible, which leaves precious little room for innovation and experiments (in terms of gameplay primarily).
It might also be possible that they both wanted to work on a project independently, but then realized that there's no point beginning from scratch, when they can just retire and become brewers (well, one of them at least).
In a nutshell, we have to say that we will miss these dudes. They were responsible for several classics, chief among which are Baldur's Gate, Star Wars: Knights of the Old Republic, Neverwinter Nights and Mass Effect.
So, they're leaving... so what? Good for them. They deserve some time away.
|COMMENTS PAGE 1|
BACK TO TOP