- Final Fantasy XIV Marches to August 27th Re-Release
- Nintendo Schedules Next Direct Presentation on First Day of E3
- New Saints Row Hail to the Chief Video Series
- Grand Theft Auto 5 CE & SE Detailed
- EA Supporting Current-Gen Consoles Until 2017
- Mornin '13
- Xbox Live Marketplace Update: May 21st, 2013
- Metro: Last Light Gets 4 DLC Packs Planned, Season Pass Available
- Ryse Confirmed as Xbox One Exclusive
- Battlefield 4 Will Be Available this Holiday for Next-Gen
- Call of Duty: Ghosts Xbox One Media
- Forza Motorsport 5 Xbox One Screens & Trailer
- Xbox One Specs
- Mornin '13
- Forza Motorsport 5
Trailer - Call of Duty: Ghosts
BTS Trailer - The Last of Us
Death & Choices Dev Diary - Batman: Arkham Origins
Trailer - Resident Evil: Revelations
Launch Trailer - The Elder Scrolls Online
Gathering And Exploration Dev. Diary - Gran Turismo 6
Debut Trailer
- Far Cry 3
Patch 1.05 - Assassin's Creed 3
Patch v1.02 to v1.03 - Far Cry 3
Patch 1.04 - Far Cry 3
Patch 1.02 - Ghost Recon: Future Soldier
Patch 1.4 to 1.5 - Max Payne 3
Patch v1.0.0.56 - Max Payne 3
Patch v1.0.0.55

Likable and interesting characters - that's what's really important for a good game (and a good movie for that matter) and yet we see so little of those lately.
Think back to the last game you played where the characters were interesting enough to make you actually care about what's going to happen to them.
When I think about it, there are a few games on the list, but few of them were released in 2012. The Walking Dead, understandably, comes to mind first since it was released only a few months ago and it's really one of the most memorable adventure games I've played.
You'd think that games like Dishonored and Diablo 3 would offer more in that department, but they really don't. The truth is that they leave a lot to be desired.
Still, remember games like Dragon Age: Origins and Knights of the Old Republic where the developers clearly put a lot of thought into how the characters should be allowed to shape during a playthrough.
Characterization has become one of the key ingredients to a worthwhile gaming experience. That, of course, and a well-written storyline.
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Not to mention the whole reason Diablo was fucking scary in the first place is because less is more. He is the nightmare behind the curtain. When you enter heaven, the first cinimatic is amazing at first because Diablo says "Even in heaven, angels still feel fear". Awesome line. Then he goes into a fucking long diatribe silly ass villian speech that makes him into a cartoon character. If that's not bad enough, he makes these silly apparences throughout heaven trying to mock your progress or something. By the end of it I was like, "QUIT TALKING DIABLO NOBODY GIVES A SHIT".
Sorry, still bitter.
seriously? games like diablo demand nothing but being fun.
not scary or thrilling or anything else, just fun.
it's like watching movies like pirates of the caribbean -
story is stupid, characters are as deep as an A4 paper- a blank A4 paper - but everyone loved it - why? cause it was fun to watch. it hit the target audience. and it looked top notch, which was great, same as diablo
now, if the characters here were as deep and complex as solid snake - we'd have a totally different game. maybe better - maybe worse.
no one knows...
Regarding Diablo 3, as pigmaster said what can you expect from a hack'n'slash rpg, I really don't remember any one of those kind of games that had some character development.
Longest Journey/ Dreamfall, KOTOR games, Dragon Age: Origins, Mass Effect series all had good characters, but I have to admit, other than the Walking Dead, I'm struggling for new games that really do have great characters in.
*edit: To The Moon, great characters that you really care about!
Revan lives in TOR! But not for long though haha!