- Activision Announces Skylanders Trap Team Dark Edition
- Doom 4 Reveal Aims to Stop Negative id Chatter
- Destiny Beta Offline Until July 23rd
- Oddworld: New 'n' Tasty Launch Trailer
- New Photo Mode for The Last of Us Remastered is a Day One Patch
- Dark Souls 2 Gets Colossal Patch
- Naughty Dog Says Not Creating a The Last of Us Sequel Would be a 'Disservice'
- Maxis Job Ad Mentions New Project
- Watch Dogs Best-Seller in UK... Once More
- Mornin '14
- COMIC: Divine Kardashian: Original Sin
- Oddworld: New 'n' Tasty
- The Walking Dead: A Telltale Game Series - Season 2
The Walking Dead Season Two Episode 4 Trailer, Amid the Ruins
- Hyrule Warriors
Hyrule Warriors Zelda Wind Waker Trailer
- The Long Dark
- Rainbow Six Siege
Tom Clancy Rainbow Six Siege E3 Trailer
I've been thinking how AI-controlled foes behave in games like Halo (the original), Half-Life (the original) and F.E.A.R. These are the three games that stick to mind when we talk about innovative and solid AI behaviour patterns in shooters. At the time it was damn impressive. Bungie still uses much of the same AI in current Halo titles. They've retweaked it and improved it over the years, sure, but it's easy to notice the same movement and reactions in the Covenant ranks.
Also, sod Middle-earth: Shadow of Mordor! I want a new F.E.A.R. game, Monolith!
|COMMENTS PAGE 1|
BACK TO TOP