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Mornin '14
Filed under: AI

I've been thinking how AI-controlled foes behave in games like Halo (the original), Half-Life (the original) and F.E.A.R. These are the three games that stick to mind when we talk about innovative and solid AI behaviour patterns in shooters. At the time it was damn impressive. Bungie still uses much of the same AI in current Halo titles. They've retweaked it and improved it over the years, sure, but it's easy to notice the same movement and reactions in the Covenant ranks. 

Also, sod Middle-earth: Shadow of Mordor! I want a new F.E.A.R. game, Monolith!

17 post(s)
Reader Comments
Vodoo Feb 14 2014, 02:58 am EST
no, not another FEAR game.

maybe another FEAR-like game, yes. they ruined the franchise 3 times over, stop encouraging them !
Reikhardt Feb 14 2014, 03:06 am EST

I seem to remember the Skaarj in the original Unreal having pretty decent AI too.
Never got into Fear that much, I don't really jump scares in games. Or any horror for that matter.
  EricHalfBee: That game was so beautiful and atmospheric.
Vader [STAFF] Feb 14 2014, 04:13 am EST
This takes me back...
touretul Feb 14 2014, 05:11 am EST
Good Afternoon


Feel free to check it out, and tell your friends and family it's awesome.
Vader [STAFF] Feb 14 2014, 05:39 am EST
Who the what the? What?
CJ_Parker Feb 14 2014, 06:08 am EST
More Alma ripping elite soldiers to bits would definitely be pretty cool. Reminds me that I have yet to play part 3. It's been lying around here unplayed for way too long. Goddamn backlog *sigh*.
kreep69 Feb 14 2014, 06:52 am EST
Hah! I'm the pot calling you black CJ. Freakin' stack of games to catch up playing here. Just finished Fear 2 a month or two ago, haven't played Fear 3 yet, but looking forward to it.
Vader [STAFF] Feb 14 2014, 06:56 am EST
Finished FEAR 2 a month ago. What the hell have you been waiting for?
  Reikhardt: You don't know the horror of the Steam Backlog.
CJ_Parker: ^ this - I believe I have like 200+ unplayed games an…
Reikhardt: Last count I had 150+ But I've bought a few more of t…
kreep69: Well ... its good to know I'm not alone in the backlo…
RenegadeCZ Feb 14 2014, 07:16 am EST

FEAR is one of my favorite games, but FEAR 2 was crap. Everything got just a little worse, and all the sublety and thickness of the atmosphere was gone. In F1, you feared for your life, there were these small scary moments, like a door closing behind you, scary shadows, noises you didn't know where were they coming from, stuff like that, while F2, it was just like rawr we're scary monsters and we're gonna tear you apart, unless you decide to shoot us and if you do, bummer, carry on.
  CJ_Parker: Shaddapayaface, F.E.A.R 2 was A.W.E.S.O.M.E
EricHalfBee: No, I'm with RCZ - FEAR 2 was dull.
Doomsday. Feb 14 2014, 07:36 am EST
im_stardust Feb 14 2014, 08:00 am EST
Nobody mentioned anything about sound. FEAR games had amazing sound.

I know FEAR 3 was also coop? Was it any good? Didn't play it.
  Vodoo: never do. don't even pirate it, it's that bad. im …
im_stardust: Ok. Thanks.
Un Om Bun [STAFF] Feb 14 2014, 08:37 am EST
This reminds me of the shittest feature I've ever read on a gaming site. Some paid off CoD fanboy compared Modern Warfare's enemy AI to that of the original Crysis. Guess which game won...
  FesterSilently: Ha! You beat me to it, brother-I was reading through…
optimus slime Feb 14 2014, 09:37 am EST
Such games are very rare. As I said it's cost inefficient to develop AI. If they have to make single player, they tend to challenge you with quantity of mobs instead of quality. Also one of the reasons why zombie games are abundant, imo.

Hordes of enemies = challenge!!1!
PainZero Feb 14 2014, 10:03 am EST
I don't know about the AI in Halo, only played 3-4 missions and dropped it. I think it's quite a shitty game... the original that is, never played the sequels.

What I remember as one of the greatest AIs ever (for it's time of course) was in the original Farcry, enemies using cover, suppressive fire etc. way ahead of every other game at the time.

And yes, F.E.A.R. had also an impressive AI, but I think it was released after farcry, too lazy to google it.
Reaper Feb 14 2014, 11:04 am EST
Juxtapose Feb 14 2014, 11:43 am EST
For the Halo franchise, I generally found Bungie improved the enemy AI as the franchise went on, though after Halo 3, the friendly AI started to decline. Of course Bungie's done with Halo and has been since 2010, and 343's AI is more or less the same and following the same pattern.

Half-Life's AI was amazing and revolutionary for the day, especially the Soliders, though Half-Life 2's AI was garbage and several steps backwards over it's predecessor. Both enemy and friendly AI.

Never touched the F.E.A.R. franchise outside of a demo, which wasn't my thing.
  EricHalfBee: Agreed HL1 really stood out at the time. It was a com…
FesterSilently Feb 15 2014, 03:21 pm EST
The games whose (enemy) AI stand out for me are (in no particular order):

- Crysis (1)
- Half Life (1)/Opposing Force
- Company of Heroes (1)
- FEAR (1)
- Far Cry (1)
- FlatOut: Ultimate Carnage
- Kohan: Immortal Sovereigns
- Warhammer 40,000: Dawn of War

Great *modded* AI:

- Crysis (1) w/Tactical Mod
- Ghost Recon (2001) w/Heroes Unleashed mod
- Command & Conquer 3 w/Tactix mod
- Command & Conquer: Generals Zero Hour w/Shockwave mod
  EricHalfBee: I don't remember beibg that impressed by FEAR 1 but t…
FesterSilently: Well, as far as FEAR and HL1/OpFor are…


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