- COMIC: Bizarre Creed
- REVIEW: Assassin's Creed Unity
- Mornin '14
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- REVIEW: Assassin's Creed Rogue
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When a triple-A release comes along, it feels like a big deal. They've invested a lot into its creation and we're supposedly meant to invest a lot of time into it ourselves when it finally arrives. Thief is such a game. I've spent days playing it and trying to figure out why I was excited about its arrival, but also why I was ultimately disappointed. It's no secret any more, the game doesn't deliver half the thrill one would expect of it. Of course, in the end, I remembered that I wasn't all that excited. In fact, I criticized it after seeing various gameplay trailers prior its launch. The hunch I had was that we're going to get something standard and far from innovative. But I wasn't strictly hoping for something groundbreaking. I was just hoping for something a bit more gripping and immersive than this.
If I had to describe Thief in one sentece it would have to be like this:
"Living in the shadows, surrounded by dull people and strolling through an empty, generic world, stealing pens, plates and goblets, but mostly pens."
You can quote me on that, if you wish. That's probably how I should've ended the review.
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