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New Crysis 2 PC Patch Relased
Filed under: PATCH, CRYSIS 2, CRYTEK

The folks over at Crytek have upgraded their shooter Crysis 2 to version 1.4. Here are the changes that come with the patch:

  • Vote-kicking feature added.
  • Added a reserved slot system for server admins.
  • Further improvements to anti-cheat measures.
  • Objectives are returned if they end up in forbidden areas.
  • Fix for Nanosuit Modules that could not be leveled in some circumstances.
  • Fix for some instances of errors logging into multiplayer that would report "Could not connect to Gamespy".
  • Fix for unlock tokens failing to be awarded if a player quit a game in which they leveled up before the end of the round.
  • Fix for inconsistencies with weapon zooming.
  • Fix for outdated stats being saved when a client leaves mid-game.
  • Fixes to the Nanosuit Reboot option available at level 50.
  • Fixed several weapon exploits.
  • Fixed a rare issue where auto-aim, stealth kill and grab would not work on an AI. Reduced memory footprint of sound.
  • Optimized full screen effects on some graphics cards.
  • Optimized SSAO on some graphics cards.

Download the Crysis 2 patch (v1.4).


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4 post(s)
Reader Comments
FesterSilently Apr 28 2011, 12:25 am EDT
*yaaaaaaaaaaawn* *stretch*

Hunh...wha'? Goddammit, Vader, I *told* you - don't wake me up unless it's something IMPORTANT!

*rolls over*
Vader [STAFF] Apr 28 2011, 12:36 am EDT
Damn it. Wake up, this is important! Hello?
  FesterSilently: Look - I TOLD you: unless Deus Ex Human Revolution ge…
FesterSilently Apr 28 2011, 12:57 am EDT
Actually, upon reading the release notes, I have (what I believe is) a valid question: What in the fiddly-fuck do these two things mean -

"Objectives are returned if they end up in forbidden areas"

"Fixed a rare issue where auto-aim, stealth kill and grab would not work on an AI. Reduced memory footprint of sound"

Um. So, at some points throughout the game, our erstwhile Objectives are leaping off of our UI and wandering into Forbidden Areas? Like where? My available memory slots? My (flaming) pants? Why are they seeking out these Forbidden Areas in the first place? Do they realize that in an on-rails game such as this that their job (pf pointing out the player's objectives) is moot?

And what's up with the Sound (memory) Footprint? Was it overlarge? Did it need bigger shoes? And WHICH sound? The sound of the Auto-Aim and Stealth-Grabs failing? Maybe if the sound hadn't had such big feet in the first place, it wouldn't be fucking up our Stealth Kills, eh?!

In all seriousness, these phrases make no kind of sense...in English, at least. Perhaps they were poorly translated from the French?

*sigh* I dunno.
greenberet Apr 28 2011, 04:52 am EDT
Give us the DX11 patch!
  FesterSilently: Wait...what? In all the patches that have been rel…
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