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New Crysis 2 PC Patch Relased
Uros "Vader" Pavlovic
12:53 pm EDT @ April 27th, 2011

The folks over at Crytek have upgraded their shooter Crysis 2 to version 1.4. Here are the changes that come with the patch:
- Vote-kicking feature added.
- Added a reserved slot system for server admins.
- Further improvements to anti-cheat measures.
- Objectives are returned if they end up in forbidden areas.
- Fix for Nanosuit Modules that could not be leveled in some circumstances.
- Fix for some instances of errors logging into multiplayer that would report "Could not connect to Gamespy".
- Fix for unlock tokens failing to be awarded if a player quit a game in which they leveled up before the end of the round.
- Fix for inconsistencies with weapon zooming.
- Fix for outdated stats being saved when a client leaves mid-game.
- Fixes to the Nanosuit Reboot option available at level 50.
- Fixed several weapon exploits.
- Fixed a rare issue where auto-aim, stealth kill and grab would not work on an AI. Reduced memory footprint of sound.
- Optimized full screen effects on some graphics cards.
- Optimized SSAO on some graphics cards.
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Hunh...wha'? Goddammit, Vader, I *told* you - don't wake me up unless it's something IMPORTANT!
*rolls over*
"Objectives are returned if they end up in forbidden areas"
"Fixed a rare issue where auto-aim, stealth kill and grab would not work on an AI. Reduced memory footprint of sound"
Um. So, at some points throughout the game, our erstwhile Objectives are leaping off of our UI and wandering into Forbidden Areas? Like where? My available memory slots? My (flaming) pants? Why are they seeking out these Forbidden Areas in the first place? Do they realize that in an on-rails game such as this that their job (pf pointing out the player's objectives) is moot?
And what's up with the Sound (memory) Footprint? Was it overlarge? Did it need bigger shoes? And WHICH sound? The sound of the Auto-Aim and Stealth-Grabs failing? Maybe if the sound hadn't had such big feet in the first place, it wouldn't be fucking up our Stealth Kills, eh?!
In all seriousness, these phrases make no kind of sense...in English, at least. Perhaps they were poorly translated from the French?
*sigh* I dunno.