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New Torment RPG Getting Lots of Cash Via Kickstarter
Uros "Vader" Pavlovic
07:02 am EDT @ March 06th, 2013

Well, there's a thing. It appears that inXile Entertainment is gearing up for a new project and it's already on Kickstarter. The game is called Torment: Tides of Numenera and it takes place in the world of Monte Cook’s tabletop RPG setting, Numenera.
According to the devs, "Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes."
If you can believe it, the game has been on Kickstarter for about two hours or so and has already garnered over $220,000.
Here's more about the features of the game:
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
- The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
- The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)
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I was a student when I bought Planescape Torment for full price because the BOX MADE ME HORNY!
I'm horny right now because I like that blue face.
If Avellone isn't writing the game -- and afaik he isn't -- then inXile can trade on the Torment name all they like, and various former Black Isle devs can give all the blessings they like... but odds are, this is going to end up hugely disappointing everyone.
This isn't like the Wasteland game, which basically only needs to get the atmosphere right in order to please fans of the IP... this is the hallowed Planescape: Torment, and you can't just mimic what made it legendary. It will require lead-writer just as inspired as Avellone was, and you can't fake that.
It's like they're already showing their hand that this is a blatant nostalgia cash-in first and foremost.
If the vision inXile has in mind for this story can truly stand on its own merit, why are they trading on the name of a completely unrelated story?
Am I really the only one that sees the problem with this?