- Metro: Last Light Gets 4 DLC Packs Planned, Season Pass Available
- Ryse Confirmed as Xbox One Exclusive
- Battlefield 4 Will Be Available this Holiday for Next-Gen
- Call of Duty: Ghosts Xbox One Media
- Forza Motorsport 5 Xbox One Screens & Trailer
- Xbox One Specs
- Mornin '13
- No Backwards Compatibility with Xbox One
- Xbox One Does NOT Have to Always Be Online
- Call of Duty: Ghosts Shown On Xbox One, Timed-Exclusive DLC
- Halo TV Series Announced
- Watch Live TV with Xbox One [Updated]
- Microsoft Announces Its Next Console: Xbox One
- REVIEW: Metro: Last Light
- Peter Molyneux's Godus Going Mobile
- Mornin '13
- Forza Motorsport 5
Trailer - Call of Duty: Ghosts
BTS Trailer - The Last of Us
Death & Choices Dev Diary - Batman: Arkham Origins
Trailer - Resident Evil: Revelations
Launch Trailer - The Elder Scrolls Online
Gathering And Exploration Dev. Diary - Gran Turismo 6
Debut Trailer
- Far Cry 3
Patch 1.05 - Assassin's Creed 3
Patch v1.02 to v1.03 - Far Cry 3
Patch 1.04 - Far Cry 3
Patch 1.02 - Ghost Recon: Future Soldier
Patch 1.4 to 1.5 - Max Payne 3
Patch v1.0.0.56 - Max Payne 3
Patch v1.0.0.55
Sony has released a few statements concerning a ten-year lifecycle for their consoles, and the PS3 probably could pull this off. Given how the PS3 has sold nowhere near as well as the Wii, and has not outperformed the Xbox 360, this could be a prudent decision from Sony. In all likelihood, Sony has not made the money it intends to make off of the Playstation 3 as of yet.
Microsoft just launched the Kinect, so that means they're probably not going to be releasing a new console any time soon, as the Kinect will stretch out the lifecycle of the Xbox 360. Microsoft will probably need to get new hardware to the market before Sony will, as the Xbox 360 is starting to show its age more quickly than the Playstation 3.
At this point, "the console wars" is a bit of a misnomer. The gaming audience has diversified, and Nintendo has capitalized on this. There's talk that the Wii 2 (which is probably not what it will be called) will have a touchpad with a camera for a controller, and a development agreement with Rockstar. Right now, Nintendo is in a league all its own, while Sony and Microsoft are fighting for second place.
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All Microsoft has to do to significantly limit how far cutting-edge PC hardware gets ahead of the current-generation consoles' specs is to refrain from upgrading DirectX, such has become the API's domination of the industry. If MS does that, then while it won't keep better and better CPUs from being produced, it would do a lot to impede GPUs from getting too far ahead.
I run 360 games on my monitor at 1440x900. and framerates are the same as at 1280x720 (after two decades of gaming I'm an accurate judge with the naked eye). I never experience frame dips at the higher resolutions that don't also happen at the lower resolutions... and I've tested to confirm that, many different times, because believe me, I am absolutely anal about maintaining smooth fps in games.
I'd go to an even higher resolution if I could -- max available is 1920x1080 -- but my monitor's native res is 1600x900 and that particular resolution isn't supported.
Also, the vast majority of 360 games (and PS3 games, of course) have anti-aliasing. There's a few that don't, and generally when that happens it's simply because the developers of the game in question are shitty at coding. Most of the time 4xAA is easy for the 360's hardware to handle, and from what I can tell just by looking, some games even appear to go to 8xAA.
http://forum.beyond3d.com/showthread.php?t=46241