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New Xbox, Playstation in 2014?
Nintendo is likely going to be unveiling a new console at this upcoming E3, how the other two console manufacturers will respond is anyone's guess.

Sony has released a few statements concerning a ten-year lifecycle for their consoles, and the PS3 probably could pull this off. Given how the PS3 has sold nowhere near as well as the Wii, and has not outperformed the Xbox 360, this could be a prudent decision from Sony. In all likelihood, Sony has not made the money it intends to make off of the Playstation 3 as of yet.

Microsoft just launched the Kinect, so that means they're probably not going to be releasing a new console any time soon, as the Kinect will stretch out the lifecycle of the Xbox 360. Microsoft will probably need to get new hardware to the market before Sony will, as the Xbox 360 is starting to show its age more quickly than the Playstation 3.

At this point, "the console wars" is a bit of a misnomer. The gaming audience has diversified, and Nintendo has capitalized on this. There's talk that the Wii 2 (which is probably not what it will be called) will have a touchpad with a camera for a controller, and a development agreement with Rockstar. Right now, Nintendo is in a league all its own, while Sony and Microsoft are fighting for second place.

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Reader Comments
Tastysanchez Apr 20 2011, 02:53 pm EDT
So where did you get 2014 from?
  Cheddar: You know there's an article link, right?
Terminator Apr 20 2011, 03:22 pm EDT
Considering how bad the global economy is, I doubt MS and Sony are in a hurry. Who can afford new consoles?
  Salgar: This on a PC gaming website, hah. I'll take my 30…
Terminator: LOL, we don't upgrade that often!
EricHalfBee: OK call it 7 days ;-)
Cheddar Apr 20 2011, 03:48 pm EDT
2014 is almost three years from now, so it's not outside the realm of possibility. But if I had to bet on it, I'd guess 2016 instead.

All Microsoft has to do to significantly limit how far cutting-edge PC hardware gets ahead of the current-generation consoles' specs is to refrain from upgrading DirectX, such has become the API's domination of the industry. If MS does that, then while it won't keep better and better CPUs from being produced, it would do a lot to impede GPUs from getting too far ahead.
  Superastic: There are levels of survival we are prepared to accept.
Baulderan Apr 20 2011, 03:55 pm EDT
Personally, I don't see why there needs to be a new Sony console. It reads Blu-Ray, produces a 1080p signal, wifi built in, among a dozen other things. I can DEFINITELY see the need for a new Nintendo console, and some need for a new Xbox, but why a new Playstation? 1440p isn't *ANYWHERE* close to the norm, and it's not like we'll be needing anything more than Blu-ray for quite some time. It just seems superfluous.
GrgoljBlaster Apr 21 2011, 07:15 am EDT
Maybe they'll try producing a console that can actually run games in more than 1280x720 at some decent framerates.Oh and anti-aliasing. And support for standard video formats like avi, mkv etc. And maybe ability to play music while ingame, since it's a recent tech (from 1999 if I can recall). Also, new controller design would be much apreciated
  EricHalfBee: When the XBOX720 comes out it'll perform close to the…
GrgoljBlaster: It's because of underselling that they are cheaper th…
EricHalfBee: I have both too ;-) And you're right of course: they'…
Cheddar Apr 21 2011, 06:18 pm EDT
What you're claiming there starkly contrasts with my own experience with a 360 Elite, GrgoljBlaster.

I run 360 games on my monitor at 1440x900. and framerates are the same as at 1280x720 (after two decades of gaming I'm an accurate judge with the naked eye). I never experience frame dips at the higher resolutions that don't also happen at the lower resolutions... and I've tested to confirm that, many different times, because believe me, I am absolutely anal about maintaining smooth fps in games.

I'd go to an even higher resolution if I could -- max available is 1920x1080 -- but my monitor's native res is 1600x900 and that particular resolution isn't supported.

Also, the vast majority of 360 games (and PS3 games, of course) have anti-aliasing. There's a few that don't, and generally when that happens it's simply because the developers of the game in question are shitty at coding. Most of the time 4xAA is easy for the 360's hardware to handle, and from what I can tell just by looking, some games even appear to go to 8xAA.
TooDrunkToFunk Apr 21 2011, 08:47 pm EDT
To help ones understanding...

http://forum.beyond3d.com/showthread.php?t=​46241
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