- Blizzard Cancels Project Titan With a Heavy Heart
- A Sims 4 Mod Adds Incest, Teen Pregnancy, and Polygamy
- Lords of the Fallen Dev Says Game Resolution Slightly Better on PS4
- GameStop Interested in Selling Used DLC
- Wasteland 2 Top-Seller on Steam
- Happy Birthday, Vince!
- So How Hard is Bloodborne?
- First Trailer for Sleeping Dogs Successor, Triad Wars
- Yoshida Says Project Morpheus is 85% Complete
- Mornin '14
- Xbox One Launch Delayed in China
- Ubisoft Details Assassin's Creed Unity Season Pass
- PlayStation TV Will Launch in North America with 700 Games
- Assassin's Creed Unity Trailer Shows Open-Ended Assassination Missions
- REVIEW: Anomaly 2
- Destiny Holds the Fort in UK
- Final Fantasy XV TGS 14 Gameplay Trailer
- Activision Files for Dismissal in Noriega Lawsuit
- BioShock Infinite: Complete Edition Spotted
Obsidian projected a spring release for their successful Kickstarted RPG, Pillars of Eternity, but not that's not going to be the case.
"When we started with a million-dollar budget and a relatively modest game with five classes, that was assuming if we get $1 million we can make this game and we'll probably get it done by April," project lead Josh Sawyer said to Eurogamer. "We got almost four times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four times as many people on it and it also gets done in April. There's a lot more stuff to do."
Sawyer also said that "more than half" of the game is complete and polished, but he didn't want to speculate on a new release window for the game.
"[U]ntil we get really close to releasing the game we don't want a specific release window, because we're not a publisher, we don't have to! Virtually nothing good comes from us releasing a date before we're very confident in it."
|COMMENTS PAGE 1|
BACK TO TOP