- Ubisoft Announces eBook for Watch_Dogs
- PlayStation Gets Physical Copies of Minecraft
- Sony Wanted to Bring Titanfall to Vita
- PS4 Sells 7 Million Worldwide
- FEATURE: Infamous: Second Son OST Review
- Mornin '14
- Warlords of Draenor Expansion Won't Require Hardware Upgrade
- Bungie Fires Composer Martin O'Donnell
- Sony Sells Off All Holdings in Square Enix Stock
- Evolve Screens Feature Hideous Monsters
- Some PC Gamers Have A Life
- War of the Vikings Launches, Time to Slice, Well, Vikings
PCWorld has more details on the PC edition of Rockstar's shooter, Max Payne 3. Here's a snip from a Q&A with lead designer Kevin Hoare:
What are you doing to take advantage of the powerful hardware available in a PC? As you can see from the specs list above, we've worked hard to make sure the game will run smoothly on a wide range of PC builds. But it's when you get towards the top end of that range that you can really push a game to its limits, and the game will look and run incredibly on the most advanced current machines around at the moment and well into the near future.
You'll find that screen resolution is scalable, there's triple and even sextuple monitor support which helps to run higher screen resolutions, there's various anti-aliasing options, scalable water quality, scalable shadow quality, increased detail for characters and vehicles and a scalable texture filter that further increases visual quality. We're also supporting DX11 with Max Payne 3, with features including Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output and DX11 texture samplers to name a few.
More info about Max Payne 3 (PC) can be found in the rest of the interview (the system requirements are also mentioned).
|COMMENTS PAGE 1|
BACK TO TOP