- Don't Starve Gets Shipwrecked Expansion
- Nvidia Recalling Shield Tablets for Fire Hazard
- Total War: Warhammer In-Game Engine Developer Commentary
- New Battlefield Game in 2016
- EA's Financial Results Exceed Expectations
- FEATURE: Open Worlds Devouring Small Ones
- Rocket League Sales Top 5 Million, Free Content Coming
- Mornin '15
- Banjo-Kazooie Spiritual Successor Finds Publisher
- Zombi Leaving the Wii U for Consoles
- Comcept's Red Ash Funded by Outside Donation
- Ubisoft Swears They Had Evie in Mind Before the Gender Controversy
- PlayStation Plus May Let Subscribers Vote for Free Games
- Final Fantasy Explorers Travels to the West in 2016
- Sony Sold 3 Million PS4s in Q1 2015
- Blizzard Bans StarCraft 2 Cheaters
- Pixels: Turns Out to be A Shame, As Predicted
What's interesting here is that Red Barrels consist of members who worked on games like Assassin's Creed, Prince of Persia, Splinter Cell and the Uncharted.
"You have to avoid enemies, hide from enemies and run away from enemies. But the action comes into play when you have to run from them, so this is where we are using our experience making games like Prince of Persia and Assassin's Creed. To try and make the chases as exciting as possible," the devs said.
The developers also named Amnesia as an inspiration for this project. Well, I can understand that bit totally. Amnesia remains one of the most compelling and impressively crafted survival horror game we've ever experienced.
|COMMENTS PAGE 1|
BACK TO TOP