- Valve Sued by Former Employee for Transgender Discrimination
- REVIEW: Lumo
- The Witcher 3 Blood and Wine Final Quest Trailer
- Activision Announces Skylanders Collectible Card Game
- Rocket League Becomes First Xbox One/PC Cross-platform Game
- New Battleborn Update in Time for Overwatch
- Overwatch Launches, GeForce Drivers Released
- Uncharted 4 Sells 2.7 Million
- The Division Gets Major Bug Fixed
- FEATURE: 8 Game of Thrones Characters That Would Make Amazing Video Games
- Mornin '16
- ESPN Offering to Pay Riot the Big Bucks to Broadcast LCS
- Yes, There is a Pro Cycling Manager 2016
- No Microtransactions for Overwatch Characters and Maps
- Ori and the Blind Forest Gets a Retail Version
- E3 Will Host an Open-to-the-Public Live Event
- Overwatch New Animated Short, Game Launches Tomorrow
- Doom And Total War: Warhammer PC Best-Sellers
- REVIEW: Total War: Warhammer
A new FIFA, err, I mean a new PES game is on the horizon. Konami announced the first info for their upcoming sports game, PES 2015. They've centered the game on the so-called “The Pitch is Ours…” mantra.
According to the developers, "PES 2015 sees a true return to core PES values of total control, super responsive controls and renowned gameplay, where the user has unrestricted control over how they play. KONAMI has completely reworked a raft of key elements to ensure every pass, shot or off-the-ball run is finely balanced to give maximum player satisfaction within PES 2015’s on-field action."
Here are a few features from PES 2015:
- Incredible Response Times: Lightning fast controls allow users to instinctively react to every movement when the ball is in play.
- Full Pitch AI: The game engine now features AI that is constantly adjusted covering everything that develops on the pitch, resulting in players making runs, finding space and marking opponents even when off the screen.
- Closest Control: Take on defenders using each player’s bespoke dribbling skills, as opposed to relying on ‘trick’ moves. New skills include jinking runs, responsive sprints and incorporating a much wider range of pace - from walking to sprinting.
- Case for Defence: Users have complete control over when to close down, tackle, or hold up play. Successful defending is based entirely on the decisions the user makes.
Check out the first screens from the game:
|COMMENTS PAGE 1|
BACK TO TOP