- COMIC: XCOM The Healing Process
- Evenin '13
- SimCity's Amusement Park Pack Leaked, Releases May 28th
- Metal Gear Rising Revengeance Re-Confirmed For PC Release
- Game Gear Games Coming to 3DS eShop
- Nintendo Open E3 Gaming Doors to Public at Best Buy
- The Wonderful 101 Gets a Release Date
- GTA 5 Screens - Cars, Motorbikes and Scuba Diving
- Black Ops 2 Uprising DLC Ships
- Driveclub PS4 Screenshots
- The Elder Scrolls Online Gathering & Exploration Video
- Mornin '13
- The Elder Scrolls Online
Gathering And Exploration Dev. Diary - Gran Turismo 6
Debut Trailer - Batman: Arkham Origins
Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline occurring several years before the events of Batman: Arkham Asylum and Batman: Arkham City. Taking place before the rise of Gotham City\'s most dangerous - Metro: Last Light
Launch Trailer - Resident Evil: Revelations
Panic Dev. Diary - Command & Conquer
Beyond the Battle Dev Diary - Assassin's Creed 4: Black Flag
True Golden Age of Pirates trailer
- Far Cry 3
Patch 1.05 - Assassin's Creed 3
Patch v1.02 to v1.03 - Far Cry 3
Patch 1.04 - Far Cry 3
Patch 1.02 - Ghost Recon: Future Soldier
Patch 1.4 to 1.5 - Max Payne 3
Patch v1.0.0.56 - Max Payne 3
Patch v1.0.0.55
"It's one of my core cultural studio values to allow developers to decide more on what they want to build. And a studio's creative call needs to be balanced against a commercial imperative, and if you look at online these days - that's the place to be."
"I volunteer you to speak to EA's studio heads; they'll tell you the same thing," he continued. "They're very comfortable moving the discussion towards how we make connected gameplay - be it co-operative or multiplayer or online services - as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you're out. I think that model is finished. Online is where the innovation, and the action, is at."
Well, sure, he does have a point. In order to nab commercial success when releasing a video game, any studio has to seriously consider an online and multiplayer option. But this whole business about single-player only games being finished and done with is absurd. People will always want to play some of their video games solo, as much as they would prefer reading a good book on their own (not in the presence of 50,000 people named Warfangorn22335).
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Which is as it should be. We are not one-dimensional creatures, so why should or entertainment be relegated to only one fare? I can say I've enjoyed single-player experiences in equal measure as much as multi-player. Different experiences, to be sure, but I've enjoyed them more-or-less equally.
And, specifically in regards to his "...single-player, 25-hours-and you're out. I think that model is finished" comment: first of all, 25 hours is a good amount of time to invest the time (and money) into a game I enjoy - a good game is a good game, and a shitty one still easily pirate-able. I'll gladly pay for a good 25-hour experience. And replayability? That all depends on the game design. I can think of quite a few games that I enjoyed as a one-shot playthrough. I also remember fondly games that were relatively short, but had wonderful replayability.
*meh*
I think there happened to be a cadre of Multi-Player Lobbyists in town, and Mr. EA needed a sound-bite.
Lies. Dammed lies.
The lack of innovation in single player games is the fault of the developer, not the single player platform.
Online games are some of the least innovative I can imagine, and the term makes me laugh.
You're being stupid, EA person... Stop it.
But the greatest games have the power to appeal to both.
Anyhow, developers will always be making single-player games I don't think we have to worry about that.
He's just one of those faceless suits who started the "PC gaming is dead" bullshit 10 years ago, to scare dumbasses into buying consoles. Now they're shoving online multiplayer down our throats, because they plan to charge a monthly fee. It seems like only one yacht is not enough for these guys. So cough up that dough and play yer stupid shooters.
On the other hand, I hate what devs have come to be. Single player can be very fun, it just needs something more than just decent gameplay.
For me, good single player games must have atleast little story. The more, the better. I love the way Mass Effect is, or KOTOR, where you have a feeling you are just watching a epic giant movie :)
Now if you don't mind me, I'm gonna go play some Vampire the Masquerade, which easily destroys those crappy multi-player games that you EA douchebags believe to be the next best thing since bread.
In reality this is a non-story, and no intelligent reason for any of you to get your panties in a twist. A modicum of common sense applied to this topic is enough to see that Gibeau's prediction is nonsense.
Gibeau is just some big-mouthed exec in an office who cares about nothing but sales figures, and has no direct hand in the actual creative process behind game development.
There's someone exactly like him getting quoted for saying something exactly like this every fucking year... for the last 10 fucking years now.
Obviously (or at least it should be), single-player games will never be "finished". The idea that they would is just flat-out stupid.
There will always be demand for SP games, and where there's demand, there's supply. Sure, multiplayer has the most demand, but that doesn't mean the market for single-player will just disappear. It'll merely be a smaller market... and indeed, it's already a smaller market, has been for years now, and yet we still get plenty of SP games every year, don't we?
Publishing execs like Gibeau seem to routinely forget that ultimately, the artists in the actual studios will decide what they want to make... and not all of them want to make MP games, regardless of how profitable it is. There will ALWAYS be game-makers that want to tell a story with games, because it's just too effective a medium for storytelling to pass up.
The only truth to take away from this news posting is an example of just how out of touch publishers in the gaming industry can be.
Indeed, a much more likely forecast for the industry is that guys like Gibeau are the ones in danger of going extinct.
Digital distribution is a snowball rolling downhill, and it's logical to expect that in the future, publishing companies will be struggling to stay afloat as more and more studios find means to distribute their games without having to bother with publishers.
So RELAX, kids. Don't be so quick to sperg out. Think first, bitch later.
I would connect him with my fist.
When i've finished my day of work, all i want is sit at the computer, play some campaign in some RTS or RPG or Racing game and then go to bed after.