- Five Nights at Freddy's World is Back and Free
- PC Gaming Show Will Return to E3 2016
- Battlefleet Gothic: Armada Chaos Trailer
- Ubisoft Confirms Watch Dogs 2 to Release before April 2017
- Hitman Beta Starts Today
- FEATURE: 40 of the Worst Video Game Box Art
- XCOM 2 - Almost 70 Million Aliens Killed by Players
- ActionTrip Gameplay Videos: From Russia With Creed
- Need for Speed Dated for PC
- Mornin '16
- Destiny 2 in 2017, One More Expansion for Destiny This Year
- Firaxis Looking Into Performance Issues for XCOM 2
- Total War: Warhammer Empire Campaign Walkthrough
- Ubisoft Confirms No Assassin's Creed Game in 2016
- Blade & Soul Now Has 2 Million Players
- Quantum Break Live Action Trailer
- Quantum Break Preorder Bonuses, Xbox One Bundle, and Oh Yeah, PC Version
- Titanfall 2 Arriving in 2 Years Time
"It's one of my core cultural studio values to allow developers to decide more on what they want to build. And a studio's creative call needs to be balanced against a commercial imperative, and if you look at online these days - that's the place to be."
"I volunteer you to speak to EA's studio heads; they'll tell you the same thing," he continued. "They're very comfortable moving the discussion towards how we make connected gameplay - be it co-operative or multiplayer or online services - as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you're out. I think that model is finished. Online is where the innovation, and the action, is at."
Well, sure, he does have a point. In order to nab commercial success when releasing a video game, any studio has to seriously consider an online and multiplayer option. But this whole business about single-player only games being finished and done with is absurd. People will always want to play some of their video games solo, as much as they would prefer reading a good book on their own (not in the presence of 50,000 people named Warfangorn22335).
|COMMENTS PAGE 1|
BACK TO TOP