- REVIEW: Depression Quest
- Assassin's Creed Rogue Screens
- Battlefield Hardline Into The Jungle Trailer
- Destiny Planet View Trailer
- New Assassin's Creed Unity Screenshots
- Beyond: Two Souls Director's Cut for PS4 Spotted
- PlayStation 1.76 Firmware Update Out Today
- Resident Evil HD Gameplay Trailer
- Mornin '14
- Bloodborne Gets Release Date in Japan
- Borderlands: Pre-Sequel Season Pass Announced
- Alone in the Dark: Illumination Trailer
- Metro Redux Tops UK Charts
- Persona 5 Confirmed for PlayStation 4
- Capcom Announces Resident Evil Revelations 2
"THQ's strategy was licensed properties, first and foremost. License stuff from other people, whether it's UFC or WWE or a motion picture property, and make a game around that," Zelnick said, noting Take-Two hasn't had the best year either, but it has had a good five-year run. "And our approach, since we took over the company, is 100 percent owned intellectual property."
"The most important difference is quality. Take-Two has the highest quality ratings among third-party publishers, according to Metacritic and most people in the industry. Quality really, really, really matters. THQ has had some good game, but their quality levels aren't even remotely ... the quality hasn't measured up." "Strategy didn't work and the execution was bad. To put it another way: the food was no good and the portions were small." Zelnick closed his comparison of the two companies by saying, "THQ won't be around in six months."
So, basically, he's saying: "We rule, they suck." Or did I misread those signs?
|COMMENTS PAGE 1|
BACK TO TOP