- Lords of the Fallen Comic Con 2014 Trailer
- Mornin '14
- Boss Key Productions Hires Former Staff of Neversoft, Irrational
- Sims 2 Ultimate Collection Free Today on Origin
- Going to Comic Con? You Might Get to Play Super Smash Bros.
- FEATURE: Burden of BioWare - Pandering to the Masses
- Sony Announces PlayStation PLAY Summer Program
- Lara Croft and the Temple of Osiris Release Date Revealed
- Lords of the Fallen
Comic Con 2014 Trailer
- Assassin's Creed Unity
Assassin\'s Creed Unity Experience Trailer 1 New Engine, New Gameplay
- Oddworld: New 'n' Tasty
- The Walking Dead: A Telltale Game Series - Season 2
The Walking Dead Season Two Episode 4 Trailer, Amid the Ruins
- Hyrule Warriors
Hyrule Warriors Zelda Wind Waker Trailer
- The Long Dark
"THQ's strategy was licensed properties, first and foremost. License stuff from other people, whether it's UFC or WWE or a motion picture property, and make a game around that," Zelnick said, noting Take-Two hasn't had the best year either, but it has had a good five-year run. "And our approach, since we took over the company, is 100 percent owned intellectual property."
"The most important difference is quality. Take-Two has the highest quality ratings among third-party publishers, according to Metacritic and most people in the industry. Quality really, really, really matters. THQ has had some good game, but their quality levels aren't even remotely ... the quality hasn't measured up." "Strategy didn't work and the execution was bad. To put it another way: the food was no good and the portions were small." Zelnick closed his comparison of the two companies by saying, "THQ won't be around in six months."
So, basically, he's saying: "We rule, they suck." Or did I misread those signs?
|COMMENTS PAGE 1|
BACK TO TOP