- Xbox Games with Gold for June 2015
- Uncharted 4 Expected to Release Q1 2016
- Women's Soccer Teams Join FIFA 16
- FEATURE: Assassin's Creed Syndicate Could Make or Break the Series for Ubisoft
- Capcom Pulls Ultra Street Fighter IV from Pro Tour
- Official Batman: Arkham Knight Gameplay Trailer
- The Witcher 3 PS4 Patched
- Battlefield Hardline's Criminal Activity Gives You A Nailgun
- MS Preparing New Xbox One Controller in June
- Need for Speed Reboot Release Date Leaked
- Mornin '15
- No Cyberpunk 2077 News Until 2017
- Screentendo Turns Your Screen into Super Mario Bros.
- Serious Issues with Ultra Street Fighter IV for PS4
- Technomancer Screens
- PlayStation Plus Instant Game Collection June 2015
- Call of Duty: Advanced Warfare Supremacy DLC Trailer
- Ubisoft Sale at the PlayStation Store
"THQ's strategy was licensed properties, first and foremost. License stuff from other people, whether it's UFC or WWE or a motion picture property, and make a game around that," Zelnick said, noting Take-Two hasn't had the best year either, but it has had a good five-year run. "And our approach, since we took over the company, is 100 percent owned intellectual property."
"The most important difference is quality. Take-Two has the highest quality ratings among third-party publishers, according to Metacritic and most people in the industry. Quality really, really, really matters. THQ has had some good game, but their quality levels aren't even remotely ... the quality hasn't measured up." "Strategy didn't work and the execution was bad. To put it another way: the food was no good and the portions were small." Zelnick closed his comparison of the two companies by saying, "THQ won't be around in six months."
So, basically, he's saying: "We rule, they suck." Or did I misread those signs?
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