- Net Neutrality Rules Approved by FCC, Freedom?
- Capcom Issuing Refunds Over Resident Evil Revelations 2
- Valley of the Yetis Far Cry 4 DLC Releases in Marach
- See How Different FF Is in Type-0 HD Gameplay Trailer
- If Overkill Can Make Payday 2 Better on PS4 over Xbox One, They Will
- Nintendo Bringing Splatoon to PAX East
- Fable Legends Now Free-to-Play on PC and Xbox One
- Over 4 Million People Subscribe to FFXIV: A Realm Reborn
- REVIEW: Evolve
- Mornin '15 - PC Upgrade?
- DX 12 to Allow Mutli-GPU Between GeForce and Radeon?
- Hotline Miami 2: Wrong Number to Release in March
- The Evil Within: The Assignment DLC Trailer and Release Date
- Battlefield Hardline has Gone Gold
- Batman: Arkham Knight Trailer Unites Villains
- Shadow of Mordor The Bright Lord DLC Released
Gamefront conducted an interview with Fumihiko Yasuda and Yosuke Hayashi from Team Ninja's, who talk more about Nintendo's next-gen console. The folks at Team Ninja said that the Wii U console is "very easy" to develop for, similarly to PS3 and 360 system (Hm, the PS3? I thought that one was a real pain in the neck for developers... ).
Anyways, here's the word straight from the people who are developing for the Wii U: "Nintendo asked us what we would want from the hardware. And when we gave them our feedback, we could see that they really listened and made changes," comments Hayashi.
"The hardware is currently changing constantly," adds Yasuda: "The control via a touch screen is like the Nintendo DS, we worked on the NDS with Ninja Gaiden Dragon Sword, and we would like to take some elements from it and install them in the U Wii version of Ninja Gaiden 3."
|COMMENTS PAGE 1|
BACK TO TOP