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The Legend of Grimrock Gets Patch
Uros "Vader" Pavlovic
07:09 am EDT @ April 20th, 2012

Those of you who are currently exploring the deep, dark dungeons of Grimrock might like to know that the folks at Almost Human have released a patch for the game, fixing a variety of issues. Here's are some of the incorporated changes:
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can't be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option camera bobbing option (only available by editing the config file manually) configurable tooltip delay (only available by editing the config file manually) frame rate limiter (set to 120fps but can be changed by editing the config file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn't work reliably in high resolutions such as 2560×1440
Read the full list of changes here.
The patch is applied automatically for Steam users. For more info, check out the game's official web site.
2 post(s)
Reader Comments| raptor | Apr 20 2012, 06:43 pm EDT | |
Reply I'm an old school gamer. I remember back in the days of the Atari 2600's, Commodore 64's, the Colecovision's, even the days of MS DOS. The game programmers back then didn't put out a game with a bunch of bugs in it. But it seems pretty much commonplace nowadays to rush a game to market only to be in immediate need of a patch or two to fix a game with major glitches. As much as I still enjoy gaming, it seems to me that many of the new games now lack the quality and the replayability of yesteryear's games. |
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Alekk: The games were much simpler in content then, less thi… | ||
| Neil | Apr 23 2012, 02:08 am EDT | |
Reply They've also introduced auto attack/back step for even greater enjoyment... |
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