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DLC can add some nice things, but it can also include features that should have been in the damn game to begin with. A decent amount of gamers have an understandable prejudice against the concept. They feel like they're being milked. Portal 2 launched with first day DLC, which consisted of things your virtual avatar can wear during co-op and online play. For some people this is worth bitching about.
From what I understand, Portal 2 has two campaigns, single-player and co-op, and neither is very long. The more eloquent complainers have used mathematics to question ratio of new content to price change from the original, which seems incongruous in the way that fucks the consumer. I have a hard time paying more than thirty dollars for a game, and can understand this frustration.
Portal 2 has been released, but Valve had an offer through their digital distribution format where Portal 2 could be released early through Steam if enough people shelled out the forty bucks for the Potato Sack Bundle. Oh, how that 18-24 year old demographic hates being pitched to.
Also, due to an in-game message that references the player's console, PC fanboys feel ripped off, but what aren't PC fanboys pissed off about?
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The sad part is, even if some of them know they get ripped off, they will let it happen. It probably happened to them so many times, they got used to it.
The first Portal game tried something different, had a somewhat ingenious idea (probably from Bugs Bunny cartoons, as far as I remember) and probably deserved the praise it got, despite it wasn't a risky project and rather an idea made into a mod for the source engine.
For Portal 2 to get such a high score, being a sequel and doing maybe not much more the first in terms of new ideas, sounds to me like the definition of overrated.
I only finished Chapter 1 so I might still be pleasantly surprised . The humor seems like it tries to force you to laugh and I haven't notice any concrete improvements.
As of yet, I still think most of this fucking so called reviewers go by ear and they don't have set of rules to go by.
That's why you will see games with different length, quality, levels of ingenuity, all going with the same score.
2. Rule: Do NOT talk bad about Portal 2!!!
You've been warned!
1) couldn't stand more than 5 minutes with the first one's demo
2) would never touch this second one
3) people are sheep and will bend over for valve at the word 'go'.
4) portal 2 will be on sale for $5 by end of year.
That is not real content, and this it is absolutely stupid to get truly upset about it being DLC.
It's the equivalent of throwing a temper tantrum because Zaxby's makes you pay 50 cents for extra Zaxby's sauce. CHILDREN, PLEASE, IT IS TRIVIAL.
Anyway, the reviews I've read say Portal 2 has about 12 hours of content for the average gamer, combining the single-player and co-op campaigns.
I guess that's going to annoy the friendless losers out there who have no one to play the co-op with, but for the rest of us, that equates to fair value by today's standards, particularly considering the apparent immense quality of said content.
Quality. That's what I want.