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Viktor Antonov, the guy behind the visual design on Bethesda's Dishonored, speaks his mind on the state the gaming industry is in today. He generally speaks of the lack of diversity in games nowadays. The dude, who was also responsible, for the creation of Half-Life 2's City 17, commented that there are "too many sequels, and too many established IPs..."
"A lot of them are war games. And they're great projects and great entertainment, but there's a lack of variety today," he says.
Yes, good sir, you appeared to have hit the nail on the head there. We all know this, but maybe people will take a bit more notice when the guy who made fucking City 17 speaks his mind on it. Meh, that probably won't change a thing either.
He continues: "So, when you step out of this established genre, people cannot grasp it, or the press tries to find a match. There's a place for thousands of different sub-genres and genres. Imagine the times when you were in the '40s and there were Westerns in Hollywood cinema: there were so many of them that none will be compared with another one, because there was a genre."
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