- Five Nights at Freddy's World is Back and Free
- PC Gaming Show Will Return to E3 2016
- Battlefleet Gothic: Armada Chaos Trailer
- Ubisoft Confirms Watch Dogs 2 to Release before April 2017
- Hitman Beta Starts Today
- FEATURE: 40 of the Worst Video Game Box Art
- XCOM 2 - Almost 70 Million Aliens Killed by Players
- ActionTrip Gameplay Videos: From Russia With Creed
- Need for Speed Dated for PC
- Mornin '16
- Destiny 2 in 2017, One More Expansion for Destiny This Year
- Firaxis Looking Into Performance Issues for XCOM 2
- Total War: Warhammer Empire Campaign Walkthrough
- Ubisoft Confirms No Assassin's Creed Game in 2016
- Blade & Soul Now Has 2 Million Players
- Quantum Break Live Action Trailer
- Quantum Break Preorder Bonuses, Xbox One Bundle, and Oh Yeah, PC Version
- Titanfall 2 Arriving in 2 Years Time
John Carmack is nearing the final stages of developing the world's first mainstream virtual reality headset: Oculus Rift. While it's an important milestone for VR, it still isn't everything envisioned.
Valve Game Programmer Michael Abrash explained to PC Gamer that he's sold on Oculus Rift and its technology, but foresees years of polish before VR overcomes its present hurdles. He said:
The bottom line is that, as with 3D, it will take years, if not decades, to fully refine VR – and AR is even harder.
The main challenge he refers to is the pixel density which is far from optimal. Apparently, the Oculus Rift in its current state has pixels so large that they're easily viewable. It doesn't help that the displays are pushed into your face.
Virtual Reality has been a goal since the 80's, but it appears the world still isn't ready for its full implementation. The Oculus Rift will show us how much progress we've made over the past two decades, but it'll also highlight the improvements in technology that will need to be made before we can put on the goggles and instantly get sucked into virtual space.
|COMMENTS PAGE 1|
BACK TO TOP