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John Carmack is nearing the final stages of developing the world's first mainstream virtual reality headset: Oculus Rift. While it's an important milestone for VR, it still isn't everything envisioned.
Valve Game Programmer Michael Abrash explained to PC Gamer that he's sold on Oculus Rift and its technology, but foresees years of polish before VR overcomes its present hurdles. He said:
The bottom line is that, as with 3D, it will take years, if not decades, to fully refine VR – and AR is even harder.
The main challenge he refers to is the pixel density which is far from optimal. Apparently, the Oculus Rift in its current state has pixels so large that they're easily viewable. It doesn't help that the displays are pushed into your face.
Virtual Reality has been a goal since the 80's, but it appears the world still isn't ready for its full implementation. The Oculus Rift will show us how much progress we've made over the past two decades, but it'll also highlight the improvements in technology that will need to be made before we can put on the goggles and instantly get sucked into virtual space.
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