- Bungie Could Lose $2.5 Million Due to Review Scores
- New Assassin's Creed Unity Co-Op Gameplay Trailer
- Mortal Kombat X Controller Spotted in the Wild
- September Xbox Games with Gold
- The Order: 1886 Dev Defends Destiny Against Low Review Scores
- Super Smash Bros. for 3DS Breaks 1 Million Sales
- Divinity: Original Sin Enriched With Free DLC
- Borderlands Getting Steamworks Multiplayer Support
- REVIEW: Destiny
- Mornin '14
- Far Cry 4 The Mighty Elephants of Kyrat Trailer
- Hearthstone Reaches 20 Million Players Milestone
- Valve Gets Saints Row Creative Director
- Borderlands: The Pre-Sequel Developer Diary Part 3
- Destiny & The Sims 4 Britishly Triumphant
- Super Smash Bros. for Wii U Rumored for November 21
- Living in a Wasteland ... 2
- Notch Leaves Mojang After Microsoft Sale
- It's Official: Minecraft Creator Joins Microsoft
The resolution and framerate numbers have been a hot topic as of late, espeically between fanboys clamoring about which console is better to play such-and-such game on. Marcin Iwinski, co-founder of CD Projekt RED, the developer behind The Witcher 3: Wild Hunt, doesn't think these numbers matter much.
"It's more of a PR differentiaion," he told Eurogamer. "We had the debate in the studio about it and actually asked our tech guys to explain how it works. And they sent me some complicated graphs that if I have this size of the screen, and I sit one meter or two meters from it, then I might be able to see the difference."
He went on to say that the Witcher 3 team is still working on optimizing each system's power, but he emphasized that they do not plan to restrict certain console versions so that the game will run the same across all platforms.
|COMMENTS PAGE 1|
BACK TO TOP